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Sands of the Coliseum

rated 4.47 / 5 stars
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Strategy - Other

Credits & Info

May 24, 2012 | 10:31 AM EDT

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Author Comments

Challenge your friends and battle your way to the top of the Coliseum rankings in this action-packed Gladiator game !



Rated 5 / 5 stars



Rated 2.5 / 5 stars

i didnt know why.Got the best equips but i kept losing


Rated 5 / 5 stars

As previously stated, the %hit chance seems to be a tad bit off every now and then, also I think instead of females gaining +3 char they should gain +3 speed/dex simply because char doesn't really do much at all, early game your not too reliant on skills and late game armor gives you all you need. The player should also be able to choose what kind of weapon they craft instead of having a random weapon made, how to get the goal in the trophies should also be mentioned (unless i just missed that).
The reward for listening to the crowds choice on whether to kill or show mercy to the opponent should also be changed as i find extra exp/mp exp not overly seductive and often choose the death choice either way. Also some different weapon choices besides the generic pole-arm, 1h sword and 2h sword would be nice... but that's just my opinion.
Overall it was a great game that still has be addicted after many many hours. Keep up the good work, looking forward to the next update.


Rated 5 / 5 stars

Awesome game!! Although it gets a bit(alot) hard later on when everyone has a party of three and they are pretty much smarter. They keep concentrating on the strongest and always cuts of the legs. Currently im lvl 22 and never had lost 1 battle. I found a bug on the daily rewards, i was on the bronze metal then it worked backwards back to 100 gold, it was annoying , I wanted that gold metal badly. And could someone tell me what the row bonuses are/is?


Rated 4 / 5 stars

I agree that auto-controls should have better precedence or at least can be configured. A gladiator with the weapon arm cut off can still Shield Bash.

There should be a way to exit combat at any time, especially on automatic battles, or at least make bleeding increase exponentially over time. I had a situation where my team and the enemy's have one gladiator left, both Murmillo builds. The enemy's leg had been cut off, but can out-heal his bleeding damage. My gladiator can only shield bash, but never landed a single hit, and he as well can out-heal the enemy's counter-attack. This battle went on for 15 minutes, and most likely never ended. Besides, if one of the legs were cut off, there should be penalty for all defense mechanisms, it's annoying to get a Miss or a Dodge from a one-legged opponent.

Finally, there should be a precedence before any calculations regarding offense or defense can be made (similar to other RPG's with so-called "perfect hit"). A gladiator should at least able to hit a certain percentage (like 4-8%) regardless of the situation. They should also have a small chance to block (if with a shield) and dodge anytime.