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Credits & Info

May 22, 2012 | 5:39 PM EDT

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Author Comments

What happened? Am I broken?

I just made this for fun (and to try out Stencyl) It's a pretty neat piece of software, sure was fun to play with. I was going to wait and submit this for Robotday and all that, but I can't spend anymore time playing around with the tools right now. So I'd rather just get it submitted and get back to work on Sagittarian 4.

Notes on Stencyl, MOST of the function in game came with the software. Jumping, all of that. I customized some bits here and there, but the hard part was done. Area transitions, I never found any good tools for that so I built my own in the Stencyl scripting language to allow back and forth between maps.

Was fun! Stay cool guys!



Rated 3 / 5 stars

Hi there. First and foremost I'd like to say that I have really enjoyed your other works and trough some part of this game, I was just being excited thinking about Sagittarian 4, without actually paying much attention to this game.

The first line that caught me was the one... I believe it was "Sometimes I dropped the dishes" or something of that kind, so then I got curious how much more depressing will this story get. Ironically, it was sadder at the point when only an emotionally inept robot was involved. Of course this is not the level of storyline you'd normally see in your other games, but me not being too jazz about platformers is cool with what it has.

My problem was that most of the game was just tedious jumping trough some rather bland and repetitive zones (Excluding a few key parts) to get to the next part of the story. Two texts sometimes came up at one time, kinda mixing together, for example when you stand on the pressure plate or whatever it was to see your first hologram of a human.

Anyway, I do realize that this was for teh lulz and a test apparently, so don't mind me and make Sagittarian 4 awesome, with gliding zombies and all kinds of other cadavers.



Rated 3 / 5 stars

Love the art, love the mechanics (mostly wall jumping), and I enjoyed the end-game moral (albeit a tad overused by movies, games, stories, etc.). However this was not an actual game. It was random walking and jumping through bizarre scenery while you walked through text regions. +3 for style and controls and story. 0 for gameplay features.


Rated 4 / 5 stars


You should make an interaction with the player, that he becomes involved in the game and can identify with the protagonists and their problems.


Rated 3 / 5 stars

Like the background and textures. The goofy golden robot was out of place with the post-apocalyptic theme. Having to restart upon death was irritating. Overall mediocre.


Rated 0 / 5 stars


Hyptosis responds:

Very constructive, I'll take a look at some of your fine examples and try to glean something from those.