Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.95 / 5.00 8,253 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.02 / 5.00 41,567 ViewsLog in to save your medals! Don't have an account? Create one for free!
Follow Dash and his fellow Dashing Knights in their adventure to uncover a mysterious evil organization on the northern continent!
Play as the Dashing Knights in this unique pool version of turn-based strategy/RPG hybrid! Beat every level and it's additional challenge to unlock various upgrade and lots achievement along the way.
Can you help the Dashing Knights complete their journey?
Control: Mouse Only
- Choose Move command and pick on enemy direction to move towards them. When hitting enemy, your unit will automatically attack them.
- Choose Defend command to stay in place and reduce half damage from any incoming attack.
- Choose Counter command to stay in place and automatically attack anyone that hit you.
- Choose Item command to use various potion and equip elemental weapon in battle.
*Edit*
1st Daily Feature? Cool! :D
Thanks for all the feedback and comment! There are a new version uploaded ^^
*Update*
1.05
- Add new tutorial
- Fix durability/element weapon upgrade mix-up
- Revise path guide size
- Spacing up the action panel to avoid wrong click
- Change No Move challenge to Half Speed
Reviews
Rated 2.5 / 5 stars February 7, 2013
The innovative battle/movement dynamics is the saving grace of this game, but still needs a lot of refinement.
Some issues:
-GUI and outer portions of arena will block portions of the arrow.
-movement/attack is very buggy and erratic; sometimes I do random attacks multiple times.
-Ties into above criticism that the AI goes bonkers.
-No intuitive feedback info. What is enemies' range? How do I know what units/elements will be effective, when will enemies do extra elemental attacks?
--- A BIIG fault: Friendly Fire??? Not only will a mistake lead to either a death of a teammate and/or a loss, it's random (I really don't understand why sometimes there would even be a push force click-event on a teammate). I'd understand if there were the simple ricochet 1-dmg effect, but that needs to be fixed.
-A lot of upgrades are completely boring and seem useless. You don't really feel the upgrades.
-upgrade curve and market need revision (I have all this money with nothing to use it on except cheap items).
-Spells/more dynamic attack system? It's just all attacks.
-adding billiard-like angles.
-tweak ricochet damage/push values.
+ I do love the great attack/movement system! Innovative. Great new tactical potential. Hopefully you can polish it off.
Rated 5 / 5 stars January 22, 2013
awesome game
Rated 0 / 5 stars November 7, 2012
This has have the worst hit detection I've ever seen. Why would anyone make the shadows have collision? What the living hell were you thinking? That makes this game unplayable for me. Considering the entire combat system is based on collisions, it ruins the entire experience.
Rated 3.5 / 5 stars September 27, 2012
Yea goodn all but couldnt keep me hooked :c
(after losing a battle *hehe*)
Rated 4.5 / 5 stars September 27, 2012
Ohhh it got my attention from the very beginning. Liking the soundtrack and everything.