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A simulation game, where you operate the alien hatcher lab. Buy alien eggs & place them in incubators, wait for them to hatch, sell the aliens, and unlock interesting new items along the way. Experience/level-based progress curve.
cool concept needs more
so good i love tjis but u should be able to go to like a actual store and talk with random people and buy aliens from them
it's certainly better paced than say... hemp tycoon or something. But it seems very lacking... Just a few clicks then u wait then click some more... I suggest you think about maybe adding in more info for the eggs/ having pros and cons in terms of growth speed/ profit made, or effects on other aliens. You could also add a market system where there is more than one buyer, or different locations which buy different aliens for more or less capital. If you were to make one small change and none else, I would suggest that you have the player start with more incubation chambers, and increase the max for them.
what do you even do in this game?
The only thing I didn't like was that the eggs take forever to hatch, no side scrolling and you can only have a max of 9 squares to hatch aliens.
Also, what does the ufo do?
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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