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Salvage: the Fall

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**Generation 2 is now live, collecting data for generation 3**
**Generation 3 is now live, collecting data for generation 4**

Fight your way through 10 waves of enemies.
Each playthrough downloads a new enemy layout with varying intensity per wave, a the end of the game you have the opportunity to give feedback on the enemy layout. Every few days the most popular enemy layouts will be bred together to produce the next generation of levels.
Music: ghosts.nin.com
Sounds: Freesound.org
Graphics: lostgarden.com
All game assets are free or creative commons.

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things i'd keep, back to back waves, lots of enemys

things i would change, peremint upgrades, harder enemies, slower helth reg.

maybe throw in a shop or a story(i dont really care for stories, other viewers do)

theUncommon responds:

Really good ideas, and any other time I'd add them in. But this is a university project experimenting in using genetic algorithms to edit game intensity, so the shop and permanent upgrades would actually harm my outcome. As for the difficulty I was trying to make it so that the player hits each wave at the same health meaning that one wave won't overly effect the intensity of the next, however it's something I could tweak so I'll look into it.

It was okay. But really the only good function in the game is the fact that you ask people if they liked the level.

theUncommon responds:

Yeah, the enemy layout rating system is the main focus of this project. The game's a bit vanilla in order not to effect the results too much.

Credits & Info

Views
3,201
Votes
2
Score
3.50 / 5.00

Uploaded
Apr 4, 2012
12:31 PM EDT