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Credits & Info

Mar 17, 2012 | 11:28 PM EDT

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Author Comments

A simple RPG I coded after learning global variables, really more of a test than an actual game. All of the info is on the credits. Don't really pay much attention to the graphics or quality of the buttons, this was all about actionscript. You can fight monsters (Well monster, all the same one) using two different styles of attacks and after you kill it, you get gold and EXP that you can use to buy weapons and level up your stats. Don't forget to buy weapons and level up your stats before you start a fight and to run away if you are fighting a loosing battle.
A special thanks to Hetman80 for the art!



Rated 3 / 5 stars March 18, 2012

The art is beautifull, and so is the music, that's encouraging.

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seabere responds:

Thanks, yeah I love all of the artist's work. The artist was really cool with me using his stuff and supposedly likes it.


Rated 3 / 5 stars July 10, 2012

As the name says simple. As it's a demo, you have the general game play down, and thats good. At the same time, I would add more options. What if I don't want to be a swords man? But I understand, that may defeat the purpose of it being simple. Good for what you're aiming for, but lacking something my my eyes.

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Rated 3 / 5 stars February 28, 2013

I like how the first tag says:"shit".

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Rated 3 / 5 stars March 18, 2012

a quite shallow game, but you figured out variables, and that's more than I've been able to do.
however, if you added more of a story and a save feature, this could become more of a game and less of a test. under the presumption that you intend to do that at all, I'll look forward to seeing the finished product.

seabere responds:

Yeah, getting them to be global was a real hassle (I use AS3 so I can't simply do _Global var) and this was basically just me showing off that I could use them. And yeah my next game will be much better and polished. Oh and I could teach you if you want :D


Rated 3 / 5 stars March 18, 2012

make it bigger, better and awesome.

seabere responds:

Sounds like a good plan, I'm going to try that. The next thing that I make will have:
-Sexy buttons
-Initial character creation
-Regular RPG leveling (Get X amount of EXP and you get Y amount of stat points to spend)
-More enemies (as in more than just one)
-Health bars instead of just boring text
-A magic system to spice up combat
-More than one enemy
-Instead of just random hp that scales to your skill levels monsters will be a certain level (balanced to your own of course) that dictates the amount of hp they have and the damage they deal
-Better shop and item system (with things like potions)