Clockwork
- Score:
- rated 3.96 / 5 stars
- Views:
- 29,171 Views
- Share Links:
- Genre:
- Puzzles - Sliding
- clock
- thinking
- clockwork
- smartkit
Credits & Info
- Uploaded
- Mar 1, 2012 | 5:38 PM EST
- File Info
- Game
- 2.3 mb
- Daily 4th Place March 3, 2012
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Author Comments
In Clockwork, players must unlock the golden gear from the center of each puzzle by rearranging the pieces, which move all at once in synchronized patterns. Only by studying these patterns can the player use a proper series of movements to solve each level.
Reviews
Rated 4 / 5 stars March 2, 2012
Beautifully made game. The graphics were a bit simple, but I think there is little room for improvement aside from maybe texturing the bars and adding a background image.
The puzzles were challenging yet not at all frustrating. No more than 2 reloads to finish a level. It's very hard to get a puzzle game to hit that sweet spot of difficulty, but this one is well in the green.
The overall concept felt very similar to block escape games, but with a rotation element. I enjoyed this game very much. Thank you for making it!
Rated 5 / 5 stars March 2, 2012
Enjoyable. I'm glad the tutorial was skip-able (I actually didn't notice it until I beat the game <_<), The puzzles are challenging but the gameplay is easy to learn by doing. I was particularly happy that even on the hardest puzzles it did not reduce to trial and error, it was still possible focus and come up with a proper plan.
Rated 5 / 5 stars March 1, 2012
A lot of fun and definitely makes you think, but it's not over the top difficult. It's also more than a little addicting. I started out from the very first novice level and before I realized it, I'd played through all of the novice levels and half of the standard levels as well.
Rated 4 / 5 stars March 1, 2012
Well done !
Rated 4 / 5 stars March 1, 2012
Realy nice puzzle its nice seeing something good on the under judgement submisions, i means people still do good stuff. Congratulations on your game, and try to work on the dificulties of the levels, because some lvs are too hard and other too easy and they are like close togheter.