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Jan 29, 2012 | 5:07 PM EST
  • Daily 2nd Place January 30, 2012

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Beautiful Day 5 Points You've got a good feeling about today...
The Caves 5 Points This is a scary place...
The Grasslands 5 Points Don't fall in the water!
The Ruins 5 Points That felt familiar...
The Wastes 5 Points I can do this!
The Facility 10 Points I can't believe I made it...
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Author Comments

Now with Medals and a Scoreboard!


* Press Z to jump!
* Press K for Easy Mode! (Scoreboard disabled)
* Press M to toggle Mute!

I set out to make a short, slightly challenging, little low-fi platformer. It's very short (15 minutes at most), not all that challenging, and certainly low-fi.

If you do get stuck, you can press the K key on your keyboard to switch on Easy Mode. Once Easy Mode is turned on, it can't be turned off again.


This is my first game. It's not all that great and has plenty of issues, which is what I expected. I spent a total of two weeks on it, a few hours a day. Most of that time was trying to learn how to use StencylWorks. Since I'm not a programmer by any stretch of the imagination, StencylWorks was my best bet for getting anything done.

Admittedly, 90% of what I love about Just Another Day is the music, provided by Peter Gresser.


* If you find your framerate very slow, try clicking the 'pop-out' link above the game, to move it to its own window.

* If you still can't hit Z after clicking away the ad, just click the flash again.


Holy cow (or is that bull), front page! Thank you all for the positive reviews!


11-02-12: Medals and a Scoreboard? I've sold out... At least I didn't make the game easier. Changed the graphic for the "helper" blocks, because some people were offended. Compressed the music to make the filesize smaller, please listen to the original quality on Peter Gresser's page.
30-01-12: Made the fadein/out on death a little faster, and added a few more helper blocks.



Rated 4 / 5 stars

Enjoyable for a while

I don't mind playing games that are difficult. The harder a game is, the more profound the feeling of accomplishment when you succeed.

With this game, I had a decent time and didn't mind dying multiple times on a given challenge, but eventually it just became a chore and I realized I was less annoyed with the actual failure at the challenges and more frustrated that I wouldn't see the rest of the game.

I don't know how long the game is overall, since I stopped playing after a particularly difficult series of slope jumps.

The unforgiving nature of some of these levels makes it easy to mistake intentional cruelty for bad level design.

It's obvious you know what you're doing and you can make great games, but it seems like making a game with such spikes in difficulty and then calling it "slightly challenging" and taunting the players in the alternate mode is a bit off.

I do genuinely appreciate the abundance of checkpoints, given the difficulty of those certain parts. I don't know if more were added due to player whining, but it does make the game less frustrating than it would be having to perform several ridiculous platforming acrobatics in a row.

I feel like I've played far enough in to get a good feel for the game, but without Medals or something I don't feel any motivation to go back and finish it.

At any rate, please keep making games.

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Rated 5 / 5 stars

I have a slight bit of hate...

The game is tons of fun, despite being somewhat Nintendo hard to finish, the music is very retro and fitting to each scene, and the game makes me want to follow story even more.

Those little black fuckers though...I swear to god...


Rated 5 / 5 stars

Loved it!

I know some people don't like the extreme difficulty, but I think its refreshing every once in a while. So many of the artistic type games out there have no depth to their gameplay. This game, on the other hand, finally made me feel a great sense of accomplishment after beating it!

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Rated 4 / 5 stars

Very well made

great music and fluid gameplay but I'm not ganna lie...
I put my Contra in my NES sense it was less infuriating then this.
I love a good rage enducing platformer every now and again but damn man, those slope are evil and I don't even want to get started on those cactus humping goat humpers you wanna call robots.

All in all I'd have to give it a 4/5

Side note: Love the chicken mode. Reminds me of some of the older playstation games that made fun of ya for cheating.

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Rated 3.5 / 5 stars

Muu: Just Another Day

For a first game it isn't too bad. The controls are straightforward enough and feel clean, and the music and graphics are pretty nice too. The level design, however, is where the problem is. It wouldn't have been so bad if the slopes were not coated in butter, or if the little cow guy could actually hang onto the other side or something. I finally quit at the first steep ledge after about twelve deaths. Yes, I'm aware of the "chicken" mode feature, but quite frankly that's a big "fuck you" to the gamer. Those ledges seem more like luck than skill, and if I wanted to play a luck game I'd play monopoly.

All in all, some people might like this, others don't. I enjoyed the part that I did play up to that point though, and you do have talent - that shows. I'd say if you just changed the way the steep drops worked so it's not so much of an instant-death and it actually gave you a chance to stand on it, this might be quite fun. Hope you take this into consideration, and I look forward to whatever else you might produce in the future.

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Miktar responds:

Thanks for the review!

You quit after only 12 deaths? Never go near a Mega Man game, it might kill you.