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You will have to collect the coins on the way in order to learn new skills and pass the different levels
great game. i had no legitimate complaints. other than maybe not being able to see stuff way below me before deciding if i'd commit to irreversible actions to get down there.
would like more varieties in a sequel. the typical desert/frozen/etc. biomes.
some more abilities too. which might seem hard from a level design standpoint since it's easy to put stuff out of reach till you get an ability, but not easy to make sure there are enough coins accessible to get to the higher abilities no matter which order you buy the abilities in. i could see from the start that must have been a complex problem.
solution for more abilities would be to do it in tiers. you get these three abilities and then after that it unlocks another set of abilities. that forces them on a slightly linear path.
more variety in elements. bouncy pads, spikes that fall when you go under them, portals.
also you should have it so multiple players can play together at the same time. have gear that you can get and some materials you can gather so you can craft them into armor and weapons. a pvp arena for testing out your new gear and maybe some dungeons that were less puzzley but more about cooperation between players.
then all you'd need were some hubs where you get quests for going out into the world and also it shouldn't be level based, but rather open world where you could tackle things in kind of any order like talos principle but more like world of warcraft. it needs overarcing stories as well. one big one then one medium one for each zone, then smaller ones for individual quest chains.
also i don't like how there were no pets.. and it's annoying that you're just this one guy there should be multiple classes and races.
Fun, challenging game.
I liked the idea of learning new abilities and having to return to certain levels to complete them based on your new skills. Certain levels were certainly challenging, but I beat the game, so none seemed impossible. You had various achievements built into the game. I'd like to see medals.
It also would have been nice if collecting the gems did anything besides shutting the doors.
What I didn't get was that the main character has this kick ass mace that he's carrying around but he can't use it to kill baddies. I understand the challenge of having to work around enemies, so just design the main character without a weapon.
He's also ugly as sin. That didn't affect anything, just wanted to point that out.
Don't take these critiques as me bashing the game. I liked the game and would play another if you made it. If you made these improvements, it'd increase the likability for me.
good game but...i'm stuck in one level
this game is nice, i picked the upgrades a according to what i needed and it went ok (also from top to bottom in the shop) but I cannot get the gem in the door you get to if you go all to the right and then up and of the two doors you get to the one on the right (there are two more doors further up but to get to them you have to come from the left), basically i need another ladder because i have all the upgrades, unless you can place ladders in mid air or from adjacent ladders which you can't...plz help!! make a walkthrough or something
It's a pretty good game and I had fun playing it. The only thing that bugs me is that there's no option to start a new game. Once you beat it, that's it.
Very cool game
BUT it get's to hard for me at one level that I can't complete!
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As DD's story comes to a close, another looms from the not-so-distant shadows....
Blast at rockets with awesome graphics and music
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