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Uploaded
Dec 30, 2011 | 8:26 AM EST
  • Daily 2nd Place December 31, 2011

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


tiberias111tiberias111

Rated 5 / 5 stars

great

love it fun fact the very second i opened the game i already had my left hand on the controls without realizing



ASBBadassASBBadass

Rated 5 / 5 stars

The hell

WAT THE FUCK WaS ThAT when i die. Jesus.... made me shit myself anyway awesome game continue the good work



Bergy260Bergy260

Rated 5 / 5 stars

Almost Perfect, Slightly Flawed.

It deserves a 10, but my only complaints:

1. Your split up with your teammate... Since when do people split up while doing a recon while going in blind? Never.

2. Avoid boss fights; If you didn't have boss fights, it would've been way more original.

3. You should have dedicated an entire floor/level to the lead-in. The lead-in is always the most fun because you're thinking "What the hell's going on here" and it keeps you on the edge. No games I I can remember have ever done the lead-in right.

Pretty good though, it reminds me of Metroid: Fusion.


Squize responds:

We were already worried about the lead in being too long. For a full game you can get away with that, but this is a Flash game and people are only ever a click away from leaving it.

Thanks for the review.


TheZanmatoTheZanmato

Rated 5 / 5 stars

THAT'S IT!

You showed me how the real game about survive should be :)
It's like Dead Space and that's good :)


People find this review helpful!

LeonofVinciLeonofVinci

Rated 4.5 / 5 stars

An awsome game, good job.

This game was really well done. The visuals, game-play, and music all worked together really well creating a great experience. Though I can see many people complaining about the difficulty in the comments I feel like the difficulty added to this game.
Just some comments about some things that could have been done better.
- the key-cards were practically useless because the pistol had unlimited ammo
and could be used to shoot open doors.
- there was very little indication that you were taking damage, which was more
irritating than anything, the only notice I got that I was dieing was that my
health-bar started to drain away and the slight flickering of my character. for
a game that makes great use of audio it would be nice if there was some
indication of damage there.


Squize responds:

During development quite a few people said we should have a sound effect for when you're being hit, but I think it happens so often it would get really annoying and overpower the other sounds.

Cheers.