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Dec 30, 2011 | 8:26 AM EST
  • Daily 2nd Place December 31, 2011

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First Blood 5 Points Killed the first Alien in Story mode
Go Jameson! 5 Points Unlock a mag-lock
Got it! 5 Points Collect mfm card
Hax0r 5 Points Hack a terminal
Run! 5 Points Trigger the explosives
Suck it 5 Points Complete a wave in Swarm mode
Armed to the teeth 10 Points Buy your first weapon
Bug hunter 10 Points Killed your first boss
Hax0r II 10 Points Hack gun turrets
One down 10 Points Completed first story level
Power up 10 Points Buy a weapon upgrade
Pushing On 10 Points Completed second story level
Afraid of the dark 25 Points Completed third story level
Clock beaten 25 Points Completed sixth story level
Game, match and... 25 Points Complete a set in Swarm mode
Goal! 25 Points Find the 2nd Easter Egg
Job done 25 Points Completed seventh story level
Lulz 25 Points Completed fifth story level
Snow ? 25 Points Completed forth story level
Spanked it 25 Points Complete a round in Swarm mode
El presidente 100 Points Rank 50
The daddy 100 Points Complete all the challenges
Its floating Secret Medal: Unlock this medal to view its details!

Author Comments

"The owl men are here, and they're so very hungry."

Gary Mason, former head of security, Outpost:Haven.

A distress call wakes you and your crew mate from C-Sleep. A suspected rad leak at the nearby Outpost space station needs investigating. Don't worry, it should just be a quick jump in, jump out job...

Enjoy.

V1.1
- Level 3 made easier. Also forcefield is triggered during vulnerable sections of the level.
- El presidente medal fixed.
- Challenges fixed, no more broken numbers.
- Various tweaks and fixes.

V1.2
- Bug with weapons unavailable in Swarm mode fixed.
- Turrets accuracy fixed.
- Console intro can be skipped by clicking.
- Level 3 tweaked so its less likely to break ( Yet again )
- Shout out to the NG boys who helped with bugs in the credits.
- Various tweaks and fixes.

V1.3
- Challenges should be less buggy.
- Reduced the chance of being stuck in a spawn hole.
- Invisible objects fixed.
- I'm sure someone said faster running would be nice ? Done.

V1.4
- A bit of retconning ready for Outpost 2, plus a little teaser.
- Minor tweaks and fixes
- Full screen mode if you've got Flash 11.3 or greater installed.

Just a note on the quality settings, its already running in low quality, hence the lack of in-game option for it.

Reviews


DemonOfTheSkiesDemonOfTheSkies

Rated 5 / 5 stars

Played it, Beat it, Loved it!

One problem though it was a minor one, when the smaller ones break through the vent spawns in the floor; the broken part kept getting in the way and made it damn near impossible for me to escape down the hall way at the end of the level with the turrets and the hacking. I lost 2 lives because of that!
Would you consider fixing this to where instead of it getting in the way the player can just walk over it.


People find this review helpful!

TheOrignalDangerFishTheOrignalDangerFish

Rated 4.5 / 5 stars

Very good

I'd have given a perfect but at one point a a floor vent spawner popped up and I got stuck and had to restart


People find this review helpful!

DavsMsDavsMs

Rated 5 / 5 stars

Great game!

Great graphics! And storyline, reminds me a little of starcraft. :D AWESOME



thundersteinthunderstein

Rated 5 / 5 stars

awesome

you all should play this its bloody



silverbird1silverbird1

Rated 3 / 5 stars

Need a lift? too bad

and so my meritless adventurer lost all 3 of his lives at once during level 6 because nobody gave him a lift, or even bothered to tell him where he could go to get one...

~~pointless story ahead:
*death 1: sit next to turrets "the lift is here" nothing happens...time runs out *sound of getting sliced open by an alien even though there wern't any left living*
*death 2: runs northeast to another lift, time runs out *sliced open by alein
*death 3:wandering around aimlessly wondering where the hell there would be another lift that isnt marked anywhere on his map
~~end pointless story

needless to say, the ending (or rather, MY ending) ruined it for me; next time, make a game with objective arrows or add a new waypoint on the map after you collect the third keycard? it could be a glitch but i CBA to look into it, you shouldnt need a guide to play a game, especially on normal

Well programmed game with plenty of design flaws:
--all the text and direction in the game was gone before it could be read, as if i'm suppost to read as fast as i can AND shoot at aliens at the same time
--zooming out in a browser breaks the interface, lets you see further than you're suppost to with no darkness: i diddnt know this until the third level since i always keep my browser zoomed in to make everything bigger
--vulcan sucks, as someone already pointed out, no i diddn't buy it why would i need to look at anything besides the stats?
--lack of waypoints and/or directions in game, i learned how to reload after a level or two
--the entiraty of combat resorted to "walk backwards, hold down mouse button" aliens shouldn't slow down as you shoot them, it makes the game unbalanced and besides, why should aliens feel pain anyways?
--turret accuracy is still off, you can stand at various points in the game and turrets will shoot in front of you assuming you're still moving
however...
--the turret level sucked anyways (atleast for me) nobody wants to spend 30minutes navigating behind crates while they could be shooting aliens
last but not least:
--laser sight doesnt even do anything...and there's an achievement for getting kills without it? really?