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Dec 21, 2011 | 3:58 PM EST

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Merry Christmas! 100 Points Beat the game!

Author Comments

Timmy is back in a Christmas adventure! Being a smooth little thi- err, treasure hunter, he has never gotten any presents from Santa. This is going to change tonight, when Timmy sets on a dangerous journey to steal himself a present, even if it means traveling all the way to the workshop of the big guy himself!

Dangerous Christmas is a mini sequel / level pack for game Dangerous Dungeons, check out the original game here!
http://www.newgrounds.com /portal/view/583201

Arrow keys to move and duck.
Z to jump
P to pause the game
R to restart stage or from checkpoint if you get stuck in puzzles.
Esc to return to the Main Menu
0 to mute/unmute and + / - to adjust sound.

Music by KungFuFurby!

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Reviews


Shadowii2Shadowii2

Rated 2 / 5 stars December 29, 2011

Simple platformer with very little to offer

First thing first, this game is unplayable on Mac OS X or at least on my Mac (OS X Leopard, newest Flash player, didn't work in either Chrome or Firefox), because the controls do not respond to input. Whatever code you may be using with Stencyl to get the controls down, get/code something better. Get a play tester with a Mac to see if similiar issues arise in future games of yours.

Well then, what's the good stuff in here? The controls (when they work) are nice and responsive, and you've got nice control over the character's movement. The collision detection works pretty nicely too, so it's player's fault when they mess up, rather than the game breaking down. Also, the graphical style is nicely simplistic, so there's little to complain about.

But the bad thing is... That's pretty much it. The game itself is a textbook example of how to make a generic platformer. There's next to nothing new here, and this kind of game simply has been made before sometimes even better than what's shown here. While it works for what it is, Newgrounds gets introduced to games like this pretty much daily so it's harder to find anything that sets it apart from others. This is one of those games that you easily forget right after you're done with it, or even while you're playing it. The only more "fun" part was the boss battle at the end (which felt kinda rushed given how lazily the Santa bot seemed to be animated, and how it simply walked through things and then randomly fell to oblivion), but that doesn't win it over. The soundtrack works to the game's disadventage, as it feels just about as generic as the gameplay itself. The music loops so much and it's so boring to listen to, that by end of the game I was getting sick of it. More variety on that ground, aswell as gameplay, would be very much appreciated. Also the cutscenes are boring to watch, so one could simply skip 'em because they don't miss anything notable for doing so.

When I happened to stumble upon your Twitter (and from there play this game), I noticed you said that the reception here on Newgrounds has been kind of slow because "people don't like challenge these days". It's not that, because this isn't a challenging in a way or another as it's just a boring blend of trial and error.

I decided to give you four stars. Three of which are for the graphics, and one for the technical aspects. I could have given you more, but with the inability to play it on Macs and the fact it's made with Stencyl (in other words, you had to do less yourself) I decided to only give one. The soundtrack doesn't win a single point in my book for its repetitiveness, and the used sound effects don't make me give it any extra points either.

I'm not familiar with Stencyl, so I'm not sure what it allows you to do and what kind of limitations it has, but I'd really suggest you to pair up with a competent programmer and/or learn Flash programming yourself. I'm saying this because you've got promise, but you'll need to step up your game and make something more interesting or fun if you want to make a bigger impact.

Don't mind it if this review stands out as a big speech of hate to you. What I'm trying to say here is that you should try and experiment with something more complex (and possibly more fun) things to create something more noteworthy or enjoyable.

Ps. One thing that irks me is that the jumping animation is the same as the used for running.


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Cr3amS0daCr3amS0da

Rated 5 / 5 stars December 26, 2011

It was...

hardcore and awesome.
I playing about a 40 min. and finally i can go and drink my morning coffee.
Thanks a lot! Always cool to see something from you.


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diepvriesmaaltijddiepvriesmaaltijd

Rated 3 / 5 stars December 25, 2011

Hmmm...

Every time I finished a level I keep thinking: why am i still playing this? After plugging every deadly trap with a hundred copses, i did eventually finish it, but only after drinking and turning off the music.
The jump controll is very sensative, the platforms are slippy and momentum suddenly dissapears while slideing.
But all those complaints all count for old school platformers aswell... So at least it's quite athentic.


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KrogarKrogar

Rated 5 / 5 stars December 24, 2011

Awesome, as usual.

I'm a big fan of this series. I love it. I love precise platformers. I've beaten every Mega Man game, all the Mario games, and many others. Dangerous Dungeons was fantastic, and this one is a great addition. The only downside is the lack of additional medals and whatnot! Dangerous Dungeons 2 - that's what I want for Xmas.


AdventureIslands responds:

Perhaps DD2 is out for next Xmas? haha. Glad you liked this. I would have added more medals if there were more challenges, but I had to cut some content to make the game finished for Christmas.


didariusdidarius

Rated 4 / 5 stars December 23, 2011

good game

i like the game. It wasn't to hard but it wasn't easy neither, the only thing i have to "complain" is the jump, i lost alot of lives trying to get it right (more or less), when i was about to make a long or precise jumps it didn't respond at the right time. As for the rest the levels are good, the graphics are good, christmas music;
Nice game


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