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Credits & Info

Uploaded
Dec 9, 2011 | 4:46 PM EST

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Medals

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Level Designer 5 Points Create and submit a custom level
I'm Blue 10 Points Collect a rare blue gem
Tomb Raider 10 Points Finish all levels in Chapter 1 - Tomb Entry
Crypt Crawler 25 Points Finish all levels in Chapter 2 - Ice Crypts
Mousetrap 25 Points Raising all spiketraps in 'A Better Mousetrap'
Ruby Red 25 Points Collect all red gems in the game
Emerald Green 50 Points Collect all green gems in the game
Lost Catabombs 50 Points Finish all levels in Chapter 3 - Lost Catacombs
Striker 50 Points In 'Kick', don't lose an icecube
All Gems 100 Points Collect every gem in all levels
Sapphire Blue 100 Points Collect all blue gems in the game

Author Comments

**Updated file to fix medal's unlocking when they shouldn't! This will probably erase any saved data on the old version I'm afraid

For you medal hunters: prepare to get frustrated at the crazy doors!

Controls:
WASD/ Arrow Keys - You can customize the controls for yourself in the options
Q - Quality
P - Pause
V - Zoom out

Traverse ancient Egyptian tombs, collect gems and solve puzzles in your new archaeological internship... without dying!

Create your own custom levels through the in game-editor. Save your level and they will be available for anyone to play!

All in game levels were created through the in-game editor! (With very little extra additions)

Enjoy!

Reviews


KittyPaineKittyPaine

Rated 1 / 5 stars 12 days ago

Good idea for a game but poorly executed. The controls do not work well with this camera angle. I found myself pressing the opposite of where I wanted to go which made the game frustrating and confusing.



ionraynerionrayner

Rated 5 / 5 stars February 23, 2014

Indeed, it's an awesome game. It just needs a walkthrough video.



didariusdidarius

Rated 4 / 5 stars January 10, 2012

really fun game

the game for me is very simple but very enjoyable to play, it has very good graphics and i loved the music it's perfect the game, i must confess there are three levels that were really hard to get through, pot palace, crazy doors, and two switches, these three were a real challenge

i only have one complain, when the game loses it smoothness i get caught by the spikes without stoping, i change the quality to see if there were any changes but not much change, i felt this ALOT in a bigger mouse trap, i lost alot of lives there because of that.
i don't know if this only happens with me, but thats the only thing i have to point out.


SantoNinoDeCebu responds:

I'm quite happy with the levels you mentioned as challenging. Crazy Doors and Two switches are meant to be the 2 most difficult, for different reasons!

Lag was a concern in the game but I made this on a laptop I considered 'minimum spec' and was *just* able to play it so I didn't put as much emphasis on performance as I maybe should have, particularly since it is only really the 1 level that suffers, though it can suffer quite badly!

Glad you enjoyed!


CoopCoop

Rated 4.5 / 5 stars December 19, 2011

Addictive

Wow, those controls are surprisingly hard to master, considering that they are based 45 degrees to the true planes that you're working along. I was really struggling to get going and then the spike traps really got me on the first run, so maybe I'll come back to them later... much later.

Not that I'm put off, this game is pretty neat, with good puzzles, decent music and pretty funny graphics, which keep everything together, giving a very nice presentation to the final product, which I'm surprised to say has not achieved anything spectacular, with a score of just over 3.5, no medals and all of this despite having medals attached to it! Surprising, to say the least.

If I were to suggest anything major, I'd rotate the screen, so that the controls are easier, because I've played a few games in my time and I think it would make the game easier to play and therefore more accessible to the masses, should they be after a good Indiana Jones / Ancient Egyptian themed game.

Just a quick aside, when you get resurrected, it's almost like you were cuboy, which I found a nice way of flattering Messrs Arbuckle and Dennis, for their aforementioned work.

Keep up the good work, give us more games and medals to play with, I'll be back to see if I can achieve the medals for this momentarily!

[Review Request Club]


People find this review helpful!
SantoNinoDeCebu responds:

Yeah, the 45 degreesness was a terrible idea. It looks cool, and I'm well versed in old isometric games which had these sort of controls Mario RPG etc so its the norm to me, not realising how different it is to control for anyone else...

Rotating the entire thing 45 degrees is easy in code, remove lines and tada, the problem is all of the art assets require being drawn at a different angle so it wont be an update to the game. If there is a sequel however, it will be straight on!

Cheers


HaggardHaggard

Rated 4 / 5 stars December 19, 2011

Nice game

This is a pretty nice game. A mixture of Indiana Jones movies and Sokoban, the game. The riddles are ranging from very easy to pretty hard, so the long time motivation definitely is there.

Maybe the tutorial is a bit too long. I was hoping to finally start the "real" game, but room after room another explanation popped up, telling me what to look for and stuff. Maybe it would be better to give a basic tutorial, then have the player play the first set of levels and then increase difficulty later on with additional traps and switches and some more explanations. That way the player won't feel drowned in tutorials.

Also, the view is a bit weird. I have to push up to move up and right on the screen. This can get confusing and sometimes I found myself pushing statues that I never wanted to push, just because I got confused with the view and the controls. Maybe a full top view or a view from a "straight line" (where "up" is "up" on the screen) would be better here.

{ Review Request Club }


People find this review helpful!
SantoNinoDeCebu responds:

Yeah, the tutorials where an awkward one because I felt I didn't want to cram a lot of features into single levels at the beginning when they are being introduced or there is too many obstacles that the player wont understand being thrown into the mix at one time, that was my logic anyway. Can never get tutorial balancing right!