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Duty Hill

rated 3.83 / 5 stars
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Action - Shooter - Fixed

Credits & Info

Nov 4, 2011 | 2:08 PM EDT

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Dont run to the hills 5 Points Fought 100 soldiers
HeadShooter 5 Points 100 headshots
All the armory 10 Points Got all weapons
Dont run to the hills II 10 Points Fought 200 soldiers
Dont run to the hills III 25 Points Fought 500 soldiers
HeadShot Pro 25 Points 300 headshots
HeadShot Master 50 Points 600 headshots. Because practice makes perfection.
The last standing 50 Points Finished the game. Congratulations!

Author Comments

You are the last soldier in your last position to defend. Upgrade your weapons wisely, and buy 4 weapons with unique strengths.
Better scores are awarded for earlier kills. Better money prizes are awarded by accuracy bonuses.

Due to requests, the "r" key reloads the weapon too.
The game difficulty is more balanced. And a score bonus is given for a harder game.



Rated 4.5 / 5 stars

It just needs a better sequel

More Weapons, Perks, Levels, and Hell, even backup support. I really liked it, but it was too short IMO. Nevertheless great job. =)

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Rated 3.5 / 5 stars

Pretty good

It was a pretty good game overall, but i went through the game with tons of extra cash, and nothing to spend it on. I used the sniper rifle the whole game, in my oppinion it was WAY overpowerd. I was left wishing for more things to buy, like traps, or maybe the ability to buy upgrades, instead of one every level.

Rank 167 all time though, haha. Good game.


Rated 3 / 5 stars

Above 'okay'.

There are a few issues I have with this game.
1) The money system is practically worthless, I bought all of the weapons like 3 or 4 rounds before the end, I wasn't counting. I think it would have been more effective to allow the user to spend money on upgrades, rather than only getting 1 point per wave. As it is currently, you pretty much have to invest everything you have into one weapon.

2) The Sniper Rifle is way too overpowered, since even non-headshots will still almost kill enemies, even without damage upgrades. I think other weapons should be made more powerful for body-damage, and the sniper rifle should be for people who are confident in their aim.

3) The bloody screen effect only really works in FPS games, and even then it's kinda annoying. Especially when you have enemies spawning from the left side of the screen and you can't see them because the screen is covered with blood. It would probably be more effective to have a health bar at the top of the screen that flashes when it gets low, since alerting the player that they're about to die is important. I just think you did it the wrong way.

4) The weapon variation was pretty shallow. There was a pistol, a sniper rifle, and 3 automatic weapons that function at different ranges. How about shotguns for when a bunch get close? Or heck, maybe grenades and/or flamethrowers?

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Rated 5 / 5 stars

Just awesome

This game is Just awesome! It allows the user to choose from an arsenal of weapons while he is defending the hill. Enjoyed very much good work!


Rated 4 / 5 stars


gameplay was great! for a defend the hill/castle game. The only problem was its simplicity and lack of originality. perhaps mixing things up with IDK...

barriers that you can place,
morale effects in the enemies(shooting people all around 1 enemy cuases him to eventually get scared and run)
a first person view with the sniper, thats something I've never seen in this type of game!

heres the things I felt really worked,

good looking enemies
nice scenery
ability to choose between beefing up lower weapons and buying higher weapons (that choice really doesn't exist in most other games in the genre)

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