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3d turn-based tactical squad game with RPG elements.
Remake of the famous epic game "Incubation".
The sophisticated levels, different enemies, many types of weapons and upgrades.
. 12 big levels
. 6 weapons
. 5 enemies
. 10 skills
I actually enjoyed the music too xp
The game is fun but it is not challenging. The only challenge is finding out the best strategy and then using it for the rest of the game. That is fun, and personally I enjoyed the game casually, but it'd be cool to have some challenging levels.
I'll half-jokingly say that the sniper is not good. Shots cost 2ap and it also reduces your overall ap by 1 more than the assault rifle. It's great for using with the defensive skill, but so is the assault rifle. The assault rifle outshines the sniper with its bayonet, greater fire power, lower ap cost, and enough range. Everything is killed in 1 hit late game and nothing moves quick, so the the added accuracy at long range with the sniper is no good.
My only serious complaint!~~ is that the last level is boring and long. It's not hard, it's just annoying. If anyone here feels like skipping the last level, go ahead. There's no story conclusion at the end, so go ahead and skip the last level and give this game a good score because it was enjoyable! =]
(Alsooooo.. stats should have a higher cap so that all soldiers aren't equal when they hit their max levels, if max level is even the way to go)
Don't give too many Nines out but I really liked this game the only reason I didn't give you a ten is due to the music. It fits the game but change it up next time or give the player the opporunity to select diff music types that fit thier flavor and or mood lol. Call me a prick, its okay. ROFL! No but in all seriousness, this game got a 5 out of 5 from me on my daily vote. So feel obliged kind shrews, for yee hasth causedth me to do so! *Croud Cheers in the Background!* Who am I though right?!? Lol!
**KILLNAR'S RATING: 9 OUT OF 10**
I seldom see 3d used in flash, and even though the graphics look dated (we're talking 1991 dated) it worked out quite well. I honestly can't say there was a part of this game I didn't like, which is really saying something because I normally frown upon Turn Based Strategies.
But there are a few things you can improve on as always.
Game-play (9/10) - Fluid, Enjoyable, and keeps you playing right to the end, as all games should.
Sound (9/10) - Very appropriate, the only thing that bothered me was the constant clanking whenever my units moved, but it wasn't a big deal.
Music (7/10) - Not a lot of options here, but it wasn't so repetitive that it ruined the game, the mute button is a plus as well.
Graphics (10/10) - Its 3d... In flash... Do you people realize how hard that is?
Options (4/10) - You didn't have an options panel to reduce the graphics for lower end computers, even though the graphics appear optimized, its still best to have options to lower them even more if needed.
Controls (10/10) - Very easy to learn, very easy to understand.
Difficulty (3/10) - Went through the entire game without losing a unit on my first run, you have no options to increase or decrease the difficulty, and after your able to get the bayonet, it becomes so easy that it starts to get boring.
Length (5/10) - I was a little disappointed at how the game ended, by the time I reached the last level I had just gotten my very last unit to max level, and I was really hoping for an extremely difficult level to show up with a new kind of monster I couldn't defeat without doing something specific for a climactic ending, but it never came.
More Weapons: 6 is nice, but some are useless like the sniper, because levels are to small for it to be practical, I would suggest a few "Melee Only" weapons for some really hard ammo eating level.
More Troops: Read carefully I am not suggesting more troops per "level" however I am suggesting more troops in the menu, and the ability to select from your "barracks" who you want to use for each mission.
Custom Maps: If possible, add the ability for the player to make a custom map with his own enemies of choice, starting positions, and spawners. Objectives needn't be anymore complicated than surviving or reaching a certain point on the map.
More Monsters: The huge boss like creatures were not as difficult to deal with as I had expected when I first saw them. What about a monster that spawns more monsters of a specific type around it each turn when it moves, it could be called a "Queen" or "Hive Mother".
Options Menu: Along the lines of options I would suggest the following.
1- Show damage (add/remove the damage numbers when an enemy or character is hit)
2- Music Volume
3- Sound Volume
5- Bullets (Add/remove bullet graphic when guns are shot)
6- Game Speed (Increase/decrease the speed of the games events like movement, I suggest making this accessible from the HUD as well)
That's all I have to say about this game, I did enjoy it, and spent a good 2 days playing it, great job
awesome stuff dude!
graphics is 10
because it's 3D and looks good
bgm is 7, not bad but ok
gameplay is 6 ,not challenging at all
ending is 0/10, that is? i was like WTF am i trolled?
Manage your team of adventurers as you raid the local dungeon for treasure!
Defend your castle against countless hordes of monsters.
Turn on all tiles!
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