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Continuity is a sliding-tile puzzle platformer awarded Best Student Game at IGF 2010 and Gameplay Innovation Award at Indiecade 2010.
Get the sequel "Continuity 2: The Continuation" on the App Store! http://bit.ly/lmiFFK
If you have any comments or questions, drop us a line at firstname.lastname@example.org m!
Continuity was created by Elias Holmlid, Dmitri Kurteanu, Guy Lima, Jr., and Stefan Mikaelsson.
Clever and Challenging
The first 7 levels en up like a tutorial, and the levels are designed just so they are really confusing, but possible and entertaining
An aid to the difficult puzzles
It does get difficult as more tiles are used, especially when the sides of each tiles have quite complex figures with subtle differences. It is difficult to see which tiles should link to which and even after figuring out a pattern to do so, it is easy to forget the general order to fit them together especially when one moves the tiles around. On those levels which were had such difficult configurations, I just took a print screen of the puzzle, paste it onto my paint program, and work around the respective tiles by cutting and pasting them around. This allows me to see the connection which can be especially complex by doing them manually on the flash program.
I have to come back to it though... im getting sea sick, very cleaver puzzles though
I got the second one on mah eyefoan
So I can play while I poop
challenging in the higher levels. music is just right for this game.
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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