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Sep 27, 2011 | 10:52 AM EDT
  • Daily Feature September 28, 2011

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Author Comments

Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.



Rated 4 / 5 stars March 2, 2012

This is one of the best games I have ever seen on Newgrounds. Its story is compelling, the ambience is dark and some of its features are very well thought and executed. The passing of time, the necessity of food and sleep, the ability to find interesting things through escavaging and pick locking makes this a very good game. But, as with everything else, there are many problems in this game. Things such as Endurance and Intellect play a very small role during the whole gameplay. The frenzy attacks aren't justified as far as plausibility goes. They simply fall out of the ceiling in ridiculously large numbers and blindly enraged by some strange reason. This becomes even worse if one remember being in the same upper floor out of which these zombies fell and seen none of them. They should stroll a little more too. Skills such as Blades, First Aid, Special Weapons and Fitness play such a small role in the game that one wouldn't be harmed if one didn't spend a single experience point in them. Precision seems to be such a horrible skill that unless one spends a ton of experience in it, there is almost no difference in the guns' Miss rate in this game. Out of all them, this is the most frustrating and annoying things in this game. Also, there are problems with the scenario. The number of cars in the streets is very small compared to what would happen in a real city if a zombie apocalypse would happen, almost none of the trash cans are open to search and an instrument should be required to open some of the locks present in the game. After all, much of the items are completely useless or simply aesthetic. If there is the effort to put such items in the game, it would be better to make these items a little more useful and realistic. I resented deeply the absence of the military in this game. None of the events occurred while in the Stadium have repercussion far ahead. The ramifications of the hero's actions in the Stadium would have such deeper meaning if the murder of army soldiers and scientist had any consequence whatsoever. Mutated zombies would also be nice.

One more thing: I honestly don't see any point in not being able to keep more than one companion at a time. After all, the game is difficult as it is and one more pair of fingers to squeeze triggers would be very very welcome. Sidequests and achievements are a very good bonus to this game, specially because some of them gave me valuable items and the oh so much needed experience, but the ability to make one's quest different from the other players would make it absolutely brilliant. There is something empowering about a game that allow its players to make choices for themselves specially if their choices change the course of the whole game.

In the end, this is a very good game. Its scenarios are great, the NPCs have a lot of personality, the sidequests are not completely pointless and boring and the traveling around does nothing but add to the overall feel of the game. I felt desperate, broken, lonely. I could feel the glimpse of hope this game provides as its ultimate goal and I felt the necessity to struggle through hordes of rotten walking dead flesh and all that, sadly, was shattered to pieces with a sketch of and end of what such a great game would actually need.

Just one more remark and I beg the pardon of those to whom this may offend: that Bethany woman isn't worth the smallest of the sidequests.

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Rated 4 / 5 stars June 11, 2012

Good game, i think that the game is cooler than the other last stand games, but there should be some part where you need to defend yourself behind the barricade, just like the last two games.. :/

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Rated 4 / 5 stars July 22, 2012

Ya know this is probobly the best of the series, maybe, but it has its diffaculties,.

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Rated 4 / 5 stars October 9, 2011

Zombies AND RPG? Nice

Reminds me of FallOut, just a 2D version. Great game for zombie killers, has hordes, slow/fast zombies, and even the noise of weapons count. Warning: Spoiler ahead

-Some junk are just really junk
-Shoving is useless in hordes/fast groups
-Survivors are very helpful despite the feeding/sleeping
-Ammo shows up decently

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Rated 4 / 5 stars October 9, 2011

Fun, but not very well thought-out and glitchy

Its a pretty nice zombie RPG and its fun to play; got me hooked, but parts of it are not well planned, the ending was a downer, and game's rather glitchy. I think we know what makes this game fun, so I'll get down to the negative aspects:

* I managed to unlock all 3 unique items: (Biohazard Suit, Battle Axe and Barrett M82). What I found weird about these unique items is that, they are all so bloody heavy, yet they aren't that fantastic. (more elaborated in the points below) Worse to know that the storage space is only 30.

* Apparently armor and clothing offer no extra protection against enemy attacks, so there was no point wearing kevlar, helmets and the biohazard suit, and so only serve to make you 10+ weights heavier.

* The Battle Axe was a very impressive blade weapon... but damage-wise a katana could do a whole lot better, and damage itself is better than having knockback in most cases, and furthermore the katana is lighter. Also, looks are deceiving: the range of a knife is no different from the range of a giant battle axe.

* The Barrett is one hell of a heavy gun (28 weight). I find it odd that an M24 Military has better stats than the Barrett, lighter and uses the more common 7.62mm rounds, with the only thing the Barrett being superior at is a higher rate of fire. Even if the Barrett is indeed the best Long Gun, automatics like the M249 SAW are still the best class of weapons; even the achievements are based on pistols and autos only, there are no long gun or special weapon achievements.

* I understand this is an RPG but... why do we have an accuracy system? I find it absolutely ridiculous when you can blast a zombie point-blank and it misses. You should just make zombies tougher and leveling the weapon stats only increase the weapon damage.

* The horde can fall from the ceiling at the weirdest places. You know Darnell (the quest guy who crafts stuff)? The horde can fall from the ceiling there, and also in Hank's place.

* If I replaced my companion, Hank will not be using his Hunter Compact but my original companion's gun.

* Open a menu, zombies are supposed to pause. But sometimes they can still attack you while you're viewing the menu. I died once and lost my first companion because of this.

* You can get glitched if you are grabbed by a zombie and the zombie gets killed by your companion; you'll be stuck there unable to do anything.

* There is a lot of redundancy in the game.
1) Honestly, do you need to sprint at all except at the very last part of the game? Plus, you can always get your fitness to a good 10-15 by reading some of those fitness books lying around.
2) Security? You'll get enough of those with the Night Watchmen books to unlock all the necessary locks.
3) Why do we have achievements that encourage people to do silly things like forcing locks and achievements that apparently contradict one another?
4) Shoving is pointless unless you are cornered against a wall, which will probably only happen when you get cornered by a horde, in which the best idea is to just save and exit (its the gear icon at the top right of the screen - you access the the menu and options there).
5) Search is useless. 13-14 luck is enough to get good crits and decent items. As for junk, you keep some of it for Darnell's quest, and then after that you can just manually dump all the junk.
6) Most important stats are melee, automatic, strength and smarts (early on for the books). You need melee and auto for combat, you need strength to carry all the heavy weapons. Note that you can't learn Special with books, and Special weapons are generally inferior weapons.
7) The weapons you earn from quests are inferior compared to the weapons you would already have.

I hope you would take into account these issues and make a really good sequel to The Last Stand series. This game is a good attempt at a zombie RPG!

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