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Play in Survivor mode for a more realistic experience where the need food and sleep will be added to your survival requirements. Or play in Run'n'Gun mode and blast your way to freedom.
This game had some great elements, and some elements that could have used some refinement.
The overall game play was fun and interesting. The progress of the first part of the game was flawless-- with useful skill upgrades, weapons that work, zombies that don't lag, a good zombie plot and lots of melee. The different elements were incredible for a flash game, the lock picking, the mission system (though a little repetitive, welcome to rpg's i guess), the clothing customization---it was going beautifully.
Part way through the more advanced weapons come into play and I found myself, as have others, loading clip after clip into zombies with relatively no effect. The only automatic gun i found useful was the FAL and the very end of the game. The rest just shot quickly, missed most of the time and got me killed quite a bit. I just started to build up my melee and picked up the mallet and started swinging.
Towards the end there was a lot of lag, the story got sort of dry ish and i was getting tired of going into rooms looking for guns that didn't work that well (my fault, of course). Additionally, when one reaches the end, you just run out of gas and fade out. after all of that game play it felt extremely unrewarding--no zombie free paradise, no zombie island, not evil corporation intervention. just out of gas. But i would like to say it was not all bad, in fact i quite enjoyed the majority of the game.
-great customization of character in stats, appearance and gear, this added a lot to the overall feel of the game.
-great visuals and audio, granted everything, this is still a great looking FLASH game, which people need to remember when making useless, non-constructive comments about the quality. Con-Artists put together a great game.
-Fun fast-paced game play that allowed for many types of playing styles.
-replay value is generally non-existent in most flash games, but i believe that the sheer amount of upgrading that one can do would allow for multiple plays.
-Glitches, as in pushing zombies off and reloading multiple times over ( I know this was brought up in a couple reviews), entering the heal menu only to find that the game did not pause and the character dying, when things became graphically intensive all of the buttons froze sometimes.
-sometimes useless skills, like lock picking after the first two stages in the game, and honestly, guns in general. melee was so OP after stat 80 that it was barely even worth switching to bullets for the most part.
-one dimensional zombie slaughtering, it just got a lot dry half way through the game, maybe boss fights or special zombies (like most modern zombie games) to help switch it up. maybe different quest types or combat variations that would allow for a little more variety in all of these respects.
-story, especially towards the end, and in fact the ending. just not good. i don't think anyone disagrees.
overall, you guys deserve a 5 and a high score just for sheer effort. for a flash game the depth here is unlike any game i've played on newgrounds. if you guys worked out the kinks here, put together a better story and had a little more dynamic to the combat (and fix the guns, way too inconsistent), you guys would have put together one of the best flash games ever made! Hats off to you guys for this effort, it really is amazing.
I would put this 4 1/4 and 9 it's good it's got a lot of potential :)
this game is good
Good but has some minor flaws
I enjoyed the game a lot, just the lag has more then once screwed me over badly. And I have decent internet so I know that couldn't be the cause either.
Good game play but i despise the ending, It's way to selfish, you just destroyed civilization by bringing a zombie (to be zombie) into the rest of the world... - .5 star for that, the rest of the game was good tho
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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