Be a Supporter!

Credits & Info

Uploaded
Sep 11, 2011 | 12:09 PM EDT

If you liked this, check these out!


Plenty more like this here!


Author Comments

The maker of Minecraft made a game called Prelude of the Chambered for the Ludum Dare 48 contest.
I thought that it had a cool concept, so I made my own in Flash in 8 hours.

Of course it's not like Notch's by any means. It doesn't have monsters, or bosses, it's just a simple maze game. It does get boring too, I must admit. Well, that's what I get for not taking my time! :D

Here's a video of me making it: http://www.youtube.com/wa tch?v=OVCCNfVEj7M

Reviews


abbuwabbuw

Rated 5 / 5 stars September 11, 2011

Wow

It's a pretty nice flash of Prelude. I am watching the video when you were making it.


Zanzlanz responds:

Thank you so much :D


domagoj2013domagoj2013

Rated 5 / 5 stars October 9, 2013

Weird and nice game. Thanks Zanlanz youre best! <3!


Zanzlanz responds:

Haha thanks! It's a 2D tribute to Notch's Ludum Dare game "Prelude of the Chambered" :D!
<3!


SswordSsword

Rated 4.5 / 5 stars September 11, 2011

Good job, here are some ideas to help.

I thought your game was amazing, the hand-eye coordination of it though, was tough to deal with. If you could add a "zoom out" button, that would act as a map, making the character stop. Also, adding a mute button never hurts, aswell as the choice to pause the game, and if you are going to make a longer game: then a save and menu button would be neccesary. Also, I know how to solve the problem of the slipping in and out of the barrier rocks- you can expand that "0" space where you cannot walk through by 2 millimeters or so, or just simpy make the edges of the "0" space curved, if your flash maker allows you to. Otherwise, this game was great because of its simplicity, maze interactiveness, and alot less glitching than platformers. The movement of the character was attatched to the view, which was what I didn't like. But anyway, this game was truthfully amazing ;D -Votes 4.


Zanzlanz responds:

Wow thank you so much!
I didn't make it with any game maker though. I like the map idea a bit, but that would be a lot of work.
Yes I could fix the random slip. The block size is 100, so I'd do a hit radius of 101 :)
I don't see the point in pausing though, but I could add save/load if I add more.

Thank you for the good ratings! :D


SnowyAshesSnowyAshes

Rated 4 / 5 stars March 10, 2014

Bug? Whenever I'm right up against the wall, if I don't do anything, I start slowly floating into the wall. Once I'm inside it at least a whole "body"-width, I can still spin around as much as I want, but I can't move forward or backward no matter which way I'm pointing, nor can I change my direction of drifting. I sat and waited at least once until I came all the way out the other side in a different area, at which point I could move normally again... until I stopped moving too close to another wall, at least.


Zanzlanz responds:

Haha yep that's the collision bug in the game :)
I'm not going to go back and edit this game, but thanks for the feedback :D


ShiouMenatoShiouMenato

Rated 4 / 5 stars September 12, 2011

Nice game

i think it was a very nice game,you need some sort of "strategy" to make everything,to move around and all.anyway,it was nice,


Zanzlanz responds:

It does seem a bit incomplete, I agree - it needs "something." Thank you!