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EDIT: huh... the game, which was sitelocked to newgrounds, was cracked and has gone a bit viral in China. But it's just a demo... and there's no ads. Balls.
So this has taken about a year longer than I'd hoped... I've been a bit busy, with work, study, and moving country...
And now I'll be too busy to do much work on this game till maybe November...
I get a few messages asking when I'm going to finish Jade Wolf 3, so I'm releasing it as a demo. Please critique as much as you want... it's missing that certain something that makes an alright game great (but I can't quite put my finger on what it is).
Anyway, the demo contains 10 souls and 16 Squoos to find, on a single Island (inspired by MesoAmerican architecture). The finished game will have 2 more Islands (with Thai, and Balinese inspiration). There'll also be a much more involving storyline. There'll be bosses to battle, and a final castle in the clouds. There'll also be different coloured magics to use.
In the final version, for every soul-butterfly you find, a sky-wolf will remember how to speak, and can help you on your quest. I'd put that in the demo, but I haven't drawn the sky wolves yet...
Anyway, hope you enjoy this look at my game.
I've been wondering if the game needs a map, and more warp points? If anyone cares to comment, much obliged!