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Speedrun

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Author Comments

I've been making this game with other people (wingdemon + others) for 14 months. So far, made about 10 cents and an average of 2.5/5 on game sites. Obviously, my skills are lacking.

Ah well! Here it is.

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gud

character is too far to the left of the screen

not very fun, stopping in a speedrun isn't fun

platforms in weird places

also what was that black block spam in level one? it seemed really out of place

it's an ok speedrun game. kinda short, very simple. i had no problems with controls or performance. (btw while i was playing i was listening to the battleblock theatre finale music and it fit pretty well)

i recommend the 3rd level for medal

My Speedrun felt a bit rushed to the floor.

In the game Speedrun, you control a stick figure who must make it to the end of a level as quickly as possible.

If only the author had helped us out a bit with that.

Although music is credited, and there is a mute function, there is no music. I never was the biggest fan of games with music that you can't turn off (what if I want to listen to The Black Dahlia Murder instead of some happy hardcore crap), but it's even worse when a game credits music yet has none, and to add insult to injury, in the ten years I've been in the Flash community, this is the first time I've seen such a thing.

Starting up the first level, an immediate point of contention is the lack of control that the player is given. A jump is a jump. There is no in between. No hops, no leaps, simply a jump. None of the platforms are matched to this jump, either, so you're more prone to miss than you are to land, unless you slow down, a concept that is foreign to a game focused on speed.

Google Chrome (my browser of choice, and the one I play all of my Flash games in) was unresponsive to your game. Seeing as other games don't have this problem, it seems that you should re-write your control codes such that they respond in Chrome.

I also find issue with the fact that this has ceased to be 2002: Games like this aren't made anymore because the medium has transcended such presentation. No more can you make a game like this without some kind of universe surrounding it; a reason for its being. A purpose. If this game had been a mode of a bigger game, you still would have had the gameplay issues, but I wouldn't have to ask the primary question of why this game exists.

A lackluster effort, and the fact that it's been in development for a year and has had multiple programmers working on it is not at all evident. This looks like a much less thought-out production.

= Seefu

Credits & Info

Views
8,037
Faves:
11
Votes
22
Score
3.52 / 5.00

Uploaded
Aug 12, 2011
8:20 AM EDT