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rated 4.44 / 5 stars
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Credits & Info

Aug 7, 2011 | 9:53 PM EDT
  • Daily 3rd Place August 9, 2011

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Author Comments

This is the first of several games produced as a 3 week "challenge" called Game Slam at Ninja Kiwi. The idea being that each team of 2 creates something original and complete inside the 3 weeks. This weeks game is Flur, by Chad Edwards and Derek Wu. In their words "Flur aims to be a progressive casual adventure with engaging and nonthreatening gameplay."

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Rated 2.5 / 5 stars

What you did perfectly is hit the appeal factor in people. This game is relaxing with a touch of simplicity with the music fitting very well by setting the ambiance. It's more of a reflex challenge that gets harder as you go, which is good, but at times I find sharp movements to be unresponsive which kills the game slightly. But, this game is very very basic with no change beyond difficulty. No background really, the overall game just has nothing when the controls are shoddy (occasionally, but mostly on the sharp turns which are most important.) This is where the appeal comes in, with the music being simple and having a gentle centered character, people will call this "beautiful" (I'm not reading beyond my own review) which in combination of relaxation and contrast of a lot of violent games that people like to... not demonize, but view under a veil of negativity. It is nice to play, I will give it that.
Ok, not much to it, improve controls, and music is good. Appeal is huge considering the general audience and mixed views on simple and or non-violent games. Not playing again probably due to lack of changes in levels beyond difficulty.

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Rated 4.5 / 5 stars


It's an extremely addicting game though it's so simple. A big plus for a dynamic action game without violence. The strange fact is that a game which seems monotonous at the first glance can take away a large fragment of one's free time. There's just something going on on the screen constantly, so the player must be still focused on the gameplay. Another good point are loads of achievements (though they're not very special and can be associated with grind - get fifty something, etc...).
I'm aware of the fact that the game was being made within three weeks. I'm really impressed that such a beautiful thing could be made so fast. However, certain elements could be improved if more time was given. I'd personally love to see the fairy change her appearance (and perhaps, getting permanent power-ups) with every gained level. I think, it would give the player a feeling of increasing in power. It would also make a good visualisation of the player's progress. Especially when the graphic is so original, delicate and simply beautiful.
Still, another problem is a slight thing that made the gameplay frustrating at times (well, I'm not really sure whether it's a bug or not or whether it's caused by Newgrounds more than by the game itself...). Namely, did only I have an impression that when the camera gets further from Flur, everything around begins to move faster? Anyway, this thing often made it impossible to catch such objects as Typhoon. I was just chasing it with maximum speed and it was seeming to move faster or faster (or the fairy was just getting slower). Well, it's not a very nice feeling when you realise, you can't move faster since the cursor is already beyond the flash area and the pretty star is flying away...
Anyway, despite these slight problems, it's still one of the best games, I've played recently (plus, I appreciate the fact, not much time was given to create it). The best proof of this that Flur stole one and half hour of my life - and I forgive her with all my heart :)

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Rated 5 / 5 stars


This was a very calming game. The game was fun and didn't involve anything violent (unless you count the purple powerups violent). I loved this game plain and simple.


Rated 5 / 5 stars


This game is beatifull in everyway!!! Thats waht ti makes it so god damn food...


Rated 4.5 / 5 stars

Fun with nymph oh!

It grew on me. I really liked being a 'nymph' good work!