Ultimate Gear War
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Alight is a platformer that mixes exploration and reflexes and more than a little story. Move with the arrow keys, fly with the space bar or up arrow. If you find yourself having trouble getting much altitude, trying pressing the space bar at a slower pace until you find the right rhythm. And remember that you can always drop down out of a flock of birds without using a flap of your wings with the down arrow key.
Every time you enter a door, your game is automatically saved, and you can replay a level at any point.
If you're amazed by the music like we were, you should check out Smiletron, who made the song -- he has a web site at smiletron.org and more songs at 8bc.org/members/SMILETRON
Having trouble? Ortoslon posted a playthrough at http://youtu.be/7PxuDEvEp tU
Reviews
Rated 3.5 / 5 stars August 2, 2011
Once again,
The same fucking stupid overdone thing - a pixelated game about "dreams" and "deepness" which actually has nothing special inside it. It's just one of the many. I hardly remember the first few people games made that were actually special, but now it's just annoying seeing as this became like everything else - from dumbshit Mario-related "stunt" animations, trough all the Shock-clones, all apparently are some "huge fucking success" on the stupid NG 12-to-13 years old audience eventhough noone even understands this stuff but claims it's "deep" and "oh so explorable". You have the rating 7 from me because of the hard work you did on this, but on originality - yet again, something below zero is on the front page of Newgrounds. I'm glad at least the administrators find this funny, apparently.
Rated 4.5 / 5 stars August 2, 2011
Fun, smart game.
I don't think it's fair to lump this in with all those tedious "art" games that don't hold up well as either art or game. It has some superficial similarities to those games, but instead of being vague for vagueness's sake, it tells a pretty sharp, straightforward story which I enjoyed.
I picked the alarm clock on every level, which results in a pretty decent challenge (friggin' birds). Once you get used to the jump and glide it works perfectly well. Here's a hint to anybody who's stuck: sometimes, you'll need to just use up your jumps so you can use space to glide and fall, glide and fall without worrying about your glides sending you upward. This aspect reminded me of the last level of the original Earthworm Jim. Anyway, this is a well done game!
Rated 5 / 5 stars August 2, 2011
sad
this is a sad story about dreams bringing someone back to there childhood its sad
Rated 3.5 / 5 stars August 2, 2011
yeah.
its OK. just don't mistake it for a game. sure things can kill you and it has platfroming elements, but the main idea is its more of a story about one mans life. one of those type of games. like a book. or whatever. i dont really care anymore.
Rated 4.5 / 5 stars August 2, 2011
It entranced me.
Discovering what the story behind this character was definitely kept me going. My curiosity lead me to the end, but the parts where you had to take one of the items back to the beginning proved to be almost too much of a challenge that it upset the nice dream feeling; it sort of became a nuisance. I do understand why those parts fit in though. It's an overall fantastic game but to me it was lengthy. I just really felt the emotion at the parts where you unveiled more of his story and the music fit perfectly to that as well. Great job!