The break-down
Here's the scoop, though you've probably heard most of it already:
This game is trying to be something amazing, but it needs a lot of work to get there.
First off, the visuals are very deterring. All of the guards and characters have that obvious 'sprite' look to them. The floors and walls don't go well together at all, and give no context for whatever atmosphere you are going for (unless you wanted an asian dance-club asylum). Also the menu was ugly and hard to read.
The AI behavior is another problem you need to fix. Guards seem to walk around with no sense of direction, doing instant 180's with no cause or warning. I also witnessed a guard move across the map at an inhuman speed (literally faster than my sprint) and he happened to find and kill me (he was moving into a wall iirc, definitely look into that one).
Try to think of some way that you can make this a distinct game from UA, like an upgrade system, or different core gameplay, because otherwise this
is just a sloppy cover. Fix up some of the problems and keep working on it. Anything on this site is always a project, and the more time you put into it the better it will be.
Feel free to message me when the next one comes out!
IAmTheMoose