Swordfall is my attempt at making a strategy game combining some of the best aspects of both turn-based and real-time mechanics. The result has been called a Flash-version of Total War, though it has a number of unique features as well.
Your objective is pretty simple: conquer new territories until you reach the target number of victory-points, and then hold on to your dominant position for five turns. To get there you'll need to recruit great armies, research new technologies, and hire powerful generals to strengthen your forces. Finally, your reflexes and tactical acumen will be tested on the battlefield. Thoughtful use of generals is key. If you send them out carelessly they'll be taken out, and their unique abilities will be lost forever. But when used correctly, generals can turn an otherwise mediocre army into an unstoppable force.