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Star Forge

Score:
rated 3.85 / 5 stars
Views:
26,775 Views
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Genre:
Strategy - Tower Defense
Tags:
space
kids
td
starforge

Credits & Info

Uploaded
Jun 21, 2011 | 3:20 PM EDT
  • Daily 3rd Place June 22, 2011

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Medals

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Master Builder 5 Points Build 10 towers in a single game
Capital Offense 10 Points Destroy 15 Capital ships in a single game
Normal Victory 10 Points Complete game on Normal Mode or higher
Hard Victory 25 Points Complete game on Hard Mode or higher
Insane Victory 50 Points Complete game on Insane Mode or higher
Survival of the Fittest 50 Points Get a score of 6,000,000 in Survival Mode.

Author Comments

A few weeks ago I was eating cereal for breakfast when out of nowhere I was blind sided with an idea for a game. I knew it had to be simple, it had to have a lot of action, a base you can build, and explosions- LOTS of explosions. I knew what I had to do, so I dropped what I was doing, kissed my wife and 8 month old son good-bye, and set off to make just that. This is that game. This is Star Forge.

This is one of my favorite games we've made at Hero (that's actually saying a lot), and I hope you enjoy it too! Once you beat the standard game we also threw in some survival modes to give you room for bragging to friends.

May the Forge be with you.

Controls:

Defend the Forge! Use the Forge button and your mouse to cycle through components, place towers, upgrade them, and hold off the enemy. Pause and other settings can be changed while in the game in the bottom right corner. Pause the game to view menu options.

Reviews


FoolioloFooliolo

Rated 3.5 / 5 stars

Cool approach on defense

From my memory, this is probably one of the first defense games that did away entirely with any resource system to produce things, and made time the only factor. You made it even more interesting by making towers dynamically upgradable. That's an interesting avenue to pursue, but you seem to have stopped after coding for those two ideas and throwing in the basic art and whatnot.

What most peeves me in this game is the inconvenience.

When selecting parts and items for the Star Forge to produce, you have to click multiple times to find what you're looking for. And sometimes when you do, you accidentally click too much, starting the clicking cycle once again. This can be remedied by providing a tray of icons of the parts you can make in a UI somewhere, which would actually justify why this game has a rectangular window.

Speaking of which, the window seems too small when you consider the big blue capital ships interacting with your ring of towers. "Oh, is it going to die soon?" "No idea, I can't see its lifebar sir." It's just claustrophobic.

When the Star Forge spits out tons and tons of items, it gets so cluttered up that you will have a hard time seeing some of your upgrade items and, on a less common basis, the lifebars of your northward turrets. Granted, you could just drag out most things and solve it that way. But this isn't an option for tower construction items and bombs. Sometimes, even the construction of new towers will block out the lifebars of other towers completely. It gets even worse with the tower info windows: target reticules block out the ends of lifebars, and items block your view of the upgrades you added to the towers.

Some of the problems of defense games weren't addressed too well, but it may be universal. It can become quite difficult to replace towers that fall during story mode, as you're not given a whole lot of breathing room (this is acceptable in survival mode), and if you fall behind after getting caught off guard, you fall behind for good. Compound this with the fact that the story mode takes a long time to complete, and you have a formula for grief and "unfun" for those who are less skilled, not to mention it does get boring during the later "levels". Perhaps you can create checkpoints just in case a misfortune falls upon the player.

Overall, you have the makings of a game. Your simple approach is appealing, but at the same time there's not much replay value to be had.


People find this review helpful!

ErichoEricho

Rated 4.5 / 5 stars

Very straightforward

This is a game that really works because it's fairly easy to understand. I guess I might be degrading myself by saying that, but it's still great fun. Of course, don't think that means this is an easy game at all. The problem is that a lot of players get cocky and don't know how much worse it's going to be. Granted, I still built the ships as fast as I could, but you get the idea. It was really cool to be able to see such nice designs.

While the animation was not that great, it made up for it in terms of gameplay. I could just sit here all day and watch these little ships fight each other. It's cool how it's so easy to change what kind of weapons you use. I kept thinking the title meant "four" like it was the fourth in the series. The music also keeps you pumped up.


People find this review helpful!

URTemplarURTemplar

Rated 3.5 / 5 stars

AWESOME idea, boring game

Dudes, your idea is pretty damn awesome! Your game reminded me of the old strategy pc game called Outlive. Really cool. However, it needs new features (maybe units, mazes, upgradables). As the other guys said in the reviews, it gets boring really fast.

However, I am pretty sute that once you add some new things here and keep the action cool and surprising, this has a great potential :D

I give it a 7/10, since you guys already did the hardest part: having a great idea. Now it's just some effort on developing it ;)


People find this review helpful!

neck-penguinneck-penguin

Rated 2.5 / 5 stars

good idea but......

it seems almost impossible to keep up once the ranged guys start attacking. got boring and overall executed poorly.



Hamtaro7777777Hamtaro7777777

Rated 5 / 5 stars

The best!

This is one of my favorite games!