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Robinson Crusoe: The Game

rated 4.04 / 5 stars
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Strategy - Real-time (RTS)

Credits & Info

Jun 20, 2011 | 2:25 AM EDT

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Happy Shack 5 Points Reach full happiness in the happy shack without making any 'slip-ups'
Tool Finder 5 Points Find all 8 useable tools in the game
Survivor 10 Points Survive the cannibal attack
Always Energetic 25 Points Survive 10 days without dropping below 25% Energy
Fed Well 25 Points Survive 10 days without dropping below 25% Hunger
Forever Satisfied 25 Points Survive 10 days without dropping below 25% morale
Never Thirsty 25 Points Survive 10 days without dropping below 25% Thirst
Built All 50 Points Construct all 11 buildings within 10 days
Wilsooonnnn! 50 Points Find wilson on the day that he washes on to shore!

Author Comments

The Cannibals are coming in 10 days!

In that time you must build your economy to keep Robinson healthy, sane and happy, but most of all, prepare a fortress so when the cannibals come, you are defended.

This game was made in 3 days from scratch by "Team Happy Shack" for the July Newgrounds Game Jam.




Rated 3.5 / 5 stars


I beat it! Yay!
I think the main issue people may have with this game is that a player may expect the pace of the game to be waaay slower than it actually is. In order to beat it I had to work much faster that I first anticipated.

Also, as someone else has said before, no ending? I felt like I deserved a cool ending movie for my efforts. Oh well though, it was a fun challenge.


Rated 4 / 5 stars

It's really good, but...

I really want this to be a 10 because the humor is there, there's plenty to do, it's really fun trying to get everything built in time etc but there are some pretty niggling point.

1. No tutorial. You're stuck playing this game without knowing a damn thing. You can really mess it up the first few times by taking the food from the deer first (no skin left) or chopping the log from a tree first (lose 3 resources this way).

2. Movement. You've got two ways of moving, either the mouse or the keyboard and both are buggy. Keyboard sometimes just cuts out and you're left standing there twiddling your thumbs. Mouse is kind of silly sometimes as you're clicking on a tree and you just move around a few times before deciding that yes, you would actually like that coconut on the tree.

3. Scoring. The tool score, buildings, fortress etc are all easy to understand. However, resources are somewhat in the dark. Does my food count? Is a plank worth more than a log? This makes trying to get a high score a bit of a shot in the dark as you don't know what resources are worth the most.

4. Misclicking. Yes this is human error, but if you're chopping a tree it would have been nice if a misclick did nothing, rather than making you stop chopping the tree to walk over and have a look at an interesting patch of dirt.

5. No ending. Really good intro but no ending? That makes me slightly sad. Also, I wish that after reaching day ten that the game continued on with more objectives and buildings for you to create, with the game ending with you being rescued.

These are all fairly minor criticisms though and I really enjoyed this game a lot. In fact, it was the first game I've played on here that I've ever written a review for and I've been coming here for years.

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Rated 5 / 5 stars


Nice game, love it (:
1. Water for drinkin' in left side of location (but first, take a bucket)
2. Apples from trees better then coconuts
3. Build an altar for fun
4. I found Wilson in right side of location near the shore on the fifth or sixth day.
Enjoy! (:

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Rated 2.5 / 5 stars

Funny intro, but...

If this was just a movie, I'd give it an 8 or something, because it's got really good humor and animation.

It being a game, however, I have to dock it a shit ton of points for the meters all going down too fast and it generally not telling you anything. I figured it was like Minecraft; you get some materials, notice the sun is going down, take a nap, go scrounge for food and water and start making some defenses.

Instead, I started getting materials, and his hunger and thirst and tiredness went down all at the same time, really fast, and soon enough he was sleepy. So I let him sleep. During sleep, he began to starve and thirst, so I woke him up, and he didn't have a full bar. I ate some coconuts (which give like NO hunger back) and began searching for water... and searching... and searching... oh, those are deer... and searching... and now he's tired again. But finally I found the damned river, so I drink, eat some more coconuts and go hunt for those deer. Got some meat and went to sleep. Soon after, he died of hunger, thirst and sleep deprivation.

... What?

Seriously. The game looks great, and I want to be able to look at what I'm doing. I don't want this to be Starcraft, where there's pretty much only one right way of doing things in a specific order in a specific timeframe or else you get zergfucked. Let the player relax and actually explore the island a little bit. That's the point, isn't it? For them to enjoy the game?

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Rated 2 / 5 stars

It's hard to even get through the first day.

I like the concept but your thirst and hunger decreases to fast. If one should even have a chance beating the game one must find the objects really fast and that everything you do decreases faster than should be. First time I didn't even find the pickaxe. It takes 5 minutes before you die in this game from full stats and you suppose that one should make a base in that timespan when the tools lies all over the island it's frikkin hard to even not just wanting to die in this game.

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