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Uploaded
Jun 6, 2011 | 2:16 PM EDT
  • Daily Feature June 7, 2011
  • Weekly 2nd Place June 7, 2011

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Author Comments

Update:
Hey, everyone. I've changed my online username. I am no longer JonBro, and I won't be continuing anything that was made with the JonBro name. If you want to see an archive of my older work as well as what I'm up to now, you can find out here: http://www.jonochrome.com
_____________________________________
Riddle Transfer 2 has been officially cancelled since July 2012.

I'm sorry to say I will not make any more Riddle School games and that I've moved on.

Read here to find out why:
http://jonbro.newgrounds.com/news/post/732398

Thanks for all the support for these games over the years, everyone.
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Walkthrough:
http://www.jonochrome.com/walkthroughs/walkthroughriddletransfer.html

Reviews


matrixbeastmatrixbeast

Rated 5 / 5 stars

Love it

I'm very glad to see that the Riddle series was revisited. I have indeed grown to the aliens plot (As my issue with the last game was the break from the mundane). I enjoyed this game a lot, as the puzzles weren't mind-numbingly frustrating and, for the most part, I knew what I was going to do (Lots of point 'n click games have the big issue of having some extremely obtuse puzzle that only random clicking or going through the walkthrough can solve). I only really have one issue: At the end, during the escape, why did we have to play it? Since it's extremely linear and has no puzzles, it should've just been a quick cutscene. Anyway, while I'd normally groan at a cliffhanger, you have stated that you know how the series will progress, and I will indeed take your word for it.

In the end, while I do indeed miss the antics of Riddle School (I would like to see how Phil would react to high school now, considering that how he originally perceived it was due to aliens. Maybe high school will be a completely different experience now...), I wholeheartedly welcome this new series (You also hint that some of the rejected Riddle series may continue via Riddle Transfer 3. I'm really excited to see that) and hope for the best!


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PhilDengerPhilDenger

Rated 5 / 5 stars

AWESOME

The best game ever.


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Jackinator45Jackinator45

Rated 5 / 5 stars

GREAT GAME!!!!!!!

AWESOME!!!!!!!!! I <3 JonBros SERIES!!!!!!!!!!!!!



gothkid97gothkid97

Rated 5 / 5 stars

awesome!

mutant turtles in RT2 anyone?


People find this review helpful!
JonBro responds:

Mutant turtles? ...Of the teenage ninja variety?


PyrosTheStickmanPyrosTheStickman

Rated 5 / 5 stars

LUVITT

Even though I don't like complex puzzles(the pipe and the triangle puzzles were hard,the rest were baby easy),I enjoyed the game thoroughly.I had to use the walkthrough,but it taught me to look out for minor details.Problems are:
-Sometimes you can communicate with creatures without using the CC(is this because I already used it once?If so I understand,but you should make that clear :)
-I like that you incorporated Zack's FIARPOWAR as an ability.I think the other characters should gain new abilities as the adventure progresses
-The part at the end where you follow the arrows was a tad too easy.You should start incorporating timed parts of the game and timed puzzles(and add the ability to pause if you do this,too)
-Make hazards to hurt phil and the characters(and give them HP bars),to make a better incentive not to screw things up(i.e.failing a puzzle=hurt)

Great game,can't wait for the next one.


People find this review helpful!
JonBro responds:

- Yeah, once you use the communicator on a creature once, you don't have to do it again for that creature. I figured this was the most convenient way to come back to their conversations.
- The new abilities thing is a thought that I'm already trying to incorporate in RT2, and I'll probably do the same with games later in the series as well.
- I'm aware that it was really easy, but it was really intended to be part of the ending rather than another puzzle in the game. And with a game like this, I fail to see how putting a timer on a puzzle makes it better. I always prefer to have all the time I need to finish a puzzle, and all a countdown would do is interrupt your thinking when it finishes and cause you to start over, which just seems inefficient.
- Heh, I don't seem to sound harsh with this one, but there will never be HP bars for any of these games. The no-health layout of the games will stay strictly as they are, partly for the same reasons I'm not including frustrating timed puzzles, partly because healthbars would break the storytelling, and partly because I feel the idea of simply getting through and beating these games is enough incentive in itself. Mistakes are okay--I don't plan to take a game based completely around logical thinking and rub it in that the player is doing something wrong.

But I understand where you're coming from with everything you're saying, and I do consider every comment I receive. There's just some criticism I feel will improve my work, and some I feel that won't. Opinions make the world go around.

So thank you :)