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Jun 6, 2011 | 2:16 PM EDT
  • Daily Feature June 7, 2011
  • Weekly 2nd Place June 7, 2011

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Author Comments

Hey, everyone. I've changed my online username. I am no longer JonBro, and I won't be continuing anything that was made with the JonBro name. If you want to see an archive of my older work as well as what I'm up to now, you can find out here:
Riddle Transfer 2 has been officially cancelled since July 2012.

I'm sorry to say I will not make any more Riddle School games and that I've moved on.

Read here to find out why:

Thanks for all the support for these games over the years, everyone.



Rated 5 / 5 stars


AWESOME!!!!!!!!! I <3 JonBros SERIES!!!!!!!!!!!!!


Rated 5 / 5 stars


mutant turtles in RT2 anyone?

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JonBro responds:

Mutant turtles? ...Of the teenage ninja variety?


Rated 5 / 5 stars


Even though I don't like complex puzzles(the pipe and the triangle puzzles were hard,the rest were baby easy),I enjoyed the game thoroughly.I had to use the walkthrough,but it taught me to look out for minor details.Problems are:
-Sometimes you can communicate with creatures without using the CC(is this because I already used it once?If so I understand,but you should make that clear :)
-I like that you incorporated Zack's FIARPOWAR as an ability.I think the other characters should gain new abilities as the adventure progresses
-The part at the end where you follow the arrows was a tad too easy.You should start incorporating timed parts of the game and timed puzzles(and add the ability to pause if you do this,too)
-Make hazards to hurt phil and the characters(and give them HP bars),to make a better incentive not to screw things up(i.e.failing a puzzle=hurt)

Great game,can't wait for the next one.

People find this review helpful!
JonBro responds:

- Yeah, once you use the communicator on a creature once, you don't have to do it again for that creature. I figured this was the most convenient way to come back to their conversations.
- The new abilities thing is a thought that I'm already trying to incorporate in RT2, and I'll probably do the same with games later in the series as well.
- I'm aware that it was really easy, but it was really intended to be part of the ending rather than another puzzle in the game. And with a game like this, I fail to see how putting a timer on a puzzle makes it better. I always prefer to have all the time I need to finish a puzzle, and all a countdown would do is interrupt your thinking when it finishes and cause you to start over, which just seems inefficient.
- Heh, I don't seem to sound harsh with this one, but there will never be HP bars for any of these games. The no-health layout of the games will stay strictly as they are, partly for the same reasons I'm not including frustrating timed puzzles, partly because healthbars would break the storytelling, and partly because I feel the idea of simply getting through and beating these games is enough incentive in itself. Mistakes are okay--I don't plan to take a game based completely around logical thinking and rub it in that the player is doing something wrong.

But I understand where you're coming from with everything you're saying, and I do consider every comment I receive. There's just some criticism I feel will improve my work, and some I feel that won't. Opinions make the world go around.

So thank you :)


Rated 5 / 5 stars

haha funny and fun

ive played the whole series and its hilarious. the characters and the actual game are a blast! cant wait for #2, i know itll rock because your just that good with sequels XD

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Rated 5 / 5 stars

Its glorius!

Wonderfull music, Wonderfull Grafix, Wonderfull Story! Wonderfull everything! (I used wonderfull way to much in this review)

10/10, 5/5