Rough, but not without some promise...
For starters, the game has a solid foundation for its storyline. As it says in the description, Larkin is a space adventure with its inspiration being pulled from various sources. The puzzles are simple, yet fitting for a game of this level. There are, however, several issues that keep me from giving it a higher score.
The first issue is the spelling and grammar. I hate being the "grammar Nazi", but in a game that lacks audio and is entirely dialog driven, proper spelling and sentence structure is crucial. Since the artist is 17 at the age of submission, I would hop he was taught that the words your/you're are two different things and are not interchangeable. In addition, there are several words misspelled that detract from the text (the two that come to mind are "probibly/probably" and "recage/wreckage").
My second complaint is the excruciating long time after failing a puzzle to reattempt it. Take for instance, the credit transfer puzzle in the second chapter. I intentionally failed it to see what would happen. The answer? Restarting the chapter at the beginning and having to sit through all of the dialog again, instead of returning to a set checkpoint (my suggestion would have been after the city gate code scene). Truthfully, I could not sit through it again due to the slow pacing so I tabbed out and checked my email until I was back at the puzzle.
DontHateMeXD, please don't take this review as being too harsh. You have a great idea, but it needs a lot more polish if it is going to pass judgement. Keep it up and hopefully we'll see our bounty hunter hero catch Larkin someday!