Tired of waiting?
Click here to disable ads!
You are not logged in. If you sign up for an account,
you can gain additional voting power over time, allowing your vote to have an even
greater impact on submission scores!
A Space Adventure Inspired By Mass Effect, Halo and StarWars with Interactive elements. The best thing i personally think I've done. I hope you all enjoy.
I will be rating this game on it's
First, the graphics were quiet good. I think they fit this game. Second, the sound and music absence wasn't really that extreme, but the game definitely would of been better with those two. And last but not least, the storyline/plot. It was pretty well planned out. I enjoyed the inspiration from the other game series. Hopefully, you will continue Larkin's journey.
Graphics = +4
Sound/Music = +1
Storyline/Plot = +4
Overall = 9/10
Keep up the good work
Storyline/Plot = +4
Great graphic, no sound
Graphics: It is pretty good in my option, almost perfect for this one.
Graphic Overall: 8/10
Sound: The sound is missing appently, so I not gonna count on this one.
Sound Overall: - /10
Total Overall: 8/10
Please put some sounds and background music. It's going to be boring to play your game even if it has good content.
Rough, but not without some promise...
For starters, the game has a solid foundation for its storyline. As it says in the description, Larkin is a space adventure with its inspiration being pulled from various sources. The puzzles are simple, yet fitting for a game of this level. There are, however, several issues that keep me from giving it a higher score.
The first issue is the spelling and grammar. I hate being the "grammar Nazi", but in a game that lacks audio and is entirely dialog driven, proper spelling and sentence structure is crucial. Since the artist is 17 at the age of submission, I would hop he was taught that the words your/you're are two different things and are not interchangeable. In addition, there are several words misspelled that detract from the text (the two that come to mind are "probibly/probably" and "recage/wreckage").
My second complaint is the excruciating long time after failing a puzzle to reattempt it. Take for instance, the credit transfer puzzle in the second chapter. I intentionally failed it to see what would happen. The answer? Restarting the chapter at the beginning and having to sit through all of the dialog again, instead of returning to a set checkpoint (my suggestion would have been after the city gate code scene). Truthfully, I could not sit through it again due to the slow pacing so I tabbed out and checked my email until I was back at the puzzle.
DontHateMeXD, please don't take this review as being too harsh. You have a great idea, but it needs a lot more polish if it is going to pass judgement. Keep it up and hopefully we'll see our bounty hunter hero catch Larkin someday!
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.