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"The war was finally over. The Mother of all wars, that's how they called it. We survived. They trained us well. But, nothing, NOTHING could ever prepare us for what came ... " - sgt. Kirley
Story mode : 15 levels
Survival Mode - survive as long as possible
Challenge Mode : 6 challenges with preset equipment
Achievements : 8(with awards)
Crowley should've be the one leading the hordes.
this game has the potential. although, i would say it's too short. make a sequel. add a few bosses e.g. after every 5 waves and a final boss with above level underlings. lacks choices in weapons. there must be dynamites or grenades as well that you can carry in-game. you may also want to add up a secondary weapon so that reloading need not be bothersome when hordes come in place. and please provide a clear,accurate placement map guide. it's damn confusing sometimes as groupings are out of place. when necessary tweaks and balances are made, that'll be a ten for me. right now, it's a fair 8. good job.
I liked it. The end of the campaign was a little sudden, though. Some sort of boss fight would have been nice. The strategy I ended up using was to concentrate all of the soldiers on the left of the trench. They could cover 2/3 of the trench without much help, and I could cover the last 1/3. Never really used the artillery all that much. And the Thompson was a waste of money, because it's not accurate enough to get headshots or even consistently hit zombies(other than the big fat ones).
Some changes would be nice
1) Artillery hot keys
-In a firefight, it's hard to quickly click at the artillery in time.
2) French infantry
-They are the weakest, and will be immediately useless as soon as you can afford German infantry
3) Line of fire indicator
-So it would be easier to place units in the trench
Everything is nicely done, I can see you put a lot of work in this game! I have only one remark, and that's using Alister Crowley like a hero in this game(worships the devil).
1. I accidentally picked the wrong gun to use, and once you leave the Shop screen and go to the mission briefing screen, you can never go back to change your gun. This was a problem because I had no chance of beating the next level with my weak gun, which meant no chance of advancing in the game. You need to give players a chance to go back to the Shop screen, either on the mission briefing screen or from the main menu.
2. What's the difference between the most expensive 2 units and the cheaper units, since the statistics show that they're not any better?
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