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Credits & Info

Mar 26, 2011 | 7:39 PM EDT

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Author Comments

Well its that time of year again~ After several months of hard labour and sleepless nights, I am happy to present : Sonic Boom Cannon 3D!

This one is quite a bit smaller than SBC2 and it takes a slight "redirection".
15 characters~
15 store items~
+ A secret ending~
+ secret ending reward!

Objective :

Shoot into the horizon for distance and rings.
The more rewards are rewarded for more distance and amplified by how many characters you have unlocked.
Use the rings to unlock more characters and store items to help you along the way.
Unlock everything for the secret ending!

Controls :

Up / Down - Adjust the angle
Space - Fire!
1-6 - Use a booster after they're unlocked

Hold A - Abort the current run (no rings will be earned from distance)
S - Turns ON/OFF Sound effects
D - Turns ON/OFF Songs
M - Skips the current song
(to permanently skip the song, just the music section in the options screen)

Secret Ending Controls :

Z - Attack
Arrows - Move
Z + Arrows - Dash attack
Space - Jump

This will be the last Sonic Boom Cannon
This will be the last Sonic Boom Cannon
This will be the last Sonic Boom Cannon

(Unless SEGA contacts me to lead an official SBC development project)

I have quite a few other projects on the go right now. My Zelda game has a completely working engine, It just needs a-lot of graphical work. Then there's 3 half finished music videos. And recently added to the list is a completely original archery and spells based collaboration game that should be finished soon enough.

I had to buy a website host and domain name. yes, now exists! If you may be so kind, please donate to support the new site. Link in the flash credits. Even 1$ helps

Thankyou to all my fans who've helped and awaited for this game. I hope it was worth the wait.
See you on the field ~ Xan32



Rated 5 / 5 stars

my oppinion(i think i spelled it wrong)

I was playing this game an dicided to read dome reviews and i heard(or in this case read) that some ppl did apprseat(dont know how to spell) the well thought out game that tgis person made.too many complained about the roster being short but dont matter i didnt unlock ever one but i dont care about the characters i care about game play and this was a very good one i also liked how u made it to 3-D really creative so egnore(wrong spelling) this ppl and keep up the good work and i really hope there is a fourth one.


Rated 4.5 / 5 stars

Not the best, but a pretty good successor

Ever since I came to Newgrounds, I had enjoyed the original Sonic Boom Cannon and later on found the sequel to be so much fun with the expanded content. Now you bring us a brand new Boom Cannon and decide to take the 3D approach. It was a interesting concept, but the constant turning eventually gets really boring and unamusing, leaving you with nothing more than the same game as usual that "turned" every now and then. I was also disappointed that there weren't many Mini-Games aside from the secret ending, which wasn't as fun as the other minigames in Boom Cannon 2, nor was it all that challenging; felt more like mashing the z button and the arrow keys than an actual fight.

However, as opposed to some of the others here, I actually appreciate the reduction of characters in the roster. With the exception of Super Sonic being absent from the list this time, I'm pretty happy with the selection made. The brand new power-ups you made were also well created and added a new, fun gimmick to the Boom Cannon series (only the 'Free Turn' went by unused for the most part, mostly me not caring for the 3D gameplay). You returned the use of the shields in this game, which was very welcoming. And the removal of the daily shop in favor of an all accessible shop was much more appreciated. I also like how you implemented a time gimmick into the game by determining the time of the level and the character used for the final fight by the use of the clock.

So basically, it's a game that takes the same formula as before and attempts something different. While in my opinion it doesn't succeed at what it tried to do, it's still a great cannon launch game in its own right. Props to you. If for some reason you do decide to make another cannon game (Sonic based or not), stick to the 2D or find a way to make it so you can angle your shots and bounce off of walls.

My highest score at the time of this post was 92964 using the Wechidna (the glitch Knuckles from Knuckles Chaotix)

People find this review helpful!
Xanadu32 responds:

I respect you so much right now. It is rare to see a well thought out review these days. Especially on Newgrounds... unfortunately... but in any case, thank you for the good words and justified opinions.

I might read this review a few more times, who knows, it may give me the drive to get back into flash... truth be told, I haven't truly touched it since I released this game.

Once again, Thankyou~


Rated 5 / 5 stars



Xanadu32 responds:

umm.... thanks for the 10? I think...


Rated 4.5 / 5 stars

Amazing, but a tad weak.

Well, some graphics improved, the intro was cool... but you took down many characters and a lot of game options from 2. By the way, who is the crazy echidna thing?


Rated 3.5 / 5 stars


but please make one more sonic boom cannon and if you will makeone please put 71 character