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Credits & Info

Mar 21, 2011 | 6:17 PM EDT
  • Daily 2nd Place March 22, 2011

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Author Comments

A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!



Rated 3 / 5 stars

Shows promise

Not very well planned out. Let me drop blocks mid level, make them items I can pick up. If I cannot choose the order I drop them in, at least make them not RANDOM. Good concept, well programmed engine, poor execution.

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Rated 5 / 5 stars

fcking bored!!

it very stupid


Rated 3 / 5 stars

A summary is a summary of a summary, summary.

Cool idea, but like people have been saying, random chance makes it very frustrating.

As an addition, however, there is a somewhat hard exploit that is capable of jumping really high, I manage it by bashing the jump button until it happens, but it allows you to climb half of the levels in mid air if done right. But it is an imperfect science, and can be frustrating anyway. It's there, regardless.

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Rated 2 / 5 stars


Fun idea, and great use of an old classic.
However, the random draw of pieces often meant the levels were impossible, and certain stages that would already be frustrating reach levels of frustration commonly associated with hurled controllers.
As well, the element of random chance means that the walkthroughs are only viable as a rough guide, unless the player is willing to replay a level over, and over, and over until they get the exact same set of pieces as shown in the walkthrough.
All in all, original, with a cool idea... but the frustration of random chance determining if a level is completable or not, and some stages that would already be difficult without it, means that this game is only really for those with nigh-divine levels of patience and luck. 3/5 and 4/10.

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Rated 3 / 5 stars

great idea, sub-par execution.

i like the idea. it's fresh and rather original, however, the problem is the element of randomness. sometimes you get a set of pieces that just don't make any sense and are impossible to complete the level with.

the one thing a puzzle game should never have is the element of random chance. there's something to be said for problem solving and thinking on your feet, but adding chance into a puzzle/platformer, at least in this instance, hurts more than it helps.

give us set pieces for each level, or maybe a number of them, but make them all possible to solve the level with.

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