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Mar 21, 2011 | 6:17 PM EDT
  • Daily 2nd Place March 22, 2011

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Author Comments

A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!



Rated 2 / 5 stars March 23, 2011


Fun idea, and great use of an old classic.
However, the random draw of pieces often meant the levels were impossible, and certain stages that would already be frustrating reach levels of frustration commonly associated with hurled controllers.
As well, the element of random chance means that the walkthroughs are only viable as a rough guide, unless the player is willing to replay a level over, and over, and over until they get the exact same set of pieces as shown in the walkthrough.
All in all, original, with a cool idea... but the frustration of random chance determining if a level is completable or not, and some stages that would already be difficult without it, means that this game is only really for those with nigh-divine levels of patience and luck. 3/5 and 4/10.

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Rated 3 / 5 stars March 23, 2011

great idea, sub-par execution.

i like the idea. it's fresh and rather original, however, the problem is the element of randomness. sometimes you get a set of pieces that just don't make any sense and are impossible to complete the level with.

the one thing a puzzle game should never have is the element of random chance. there's something to be said for problem solving and thinking on your feet, but adding chance into a puzzle/platformer, at least in this instance, hurts more than it helps.

give us set pieces for each level, or maybe a number of them, but make them all possible to solve the level with.

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Rated 4 / 5 stars March 23, 2011

great idea!

I thought this game was fun, however there was a few things I didn't like. Like being forced to place the tetris blocks before the game actually starts and that 2 boxes at the top of the level that say next block and what level you are on kinda mess you up sometimes because you can't move a block through them and sometimes you wont be able to place a block because of them.

It was a nice try tho :P

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Rated 5 / 5 stars March 23, 2011




Rated 3 / 5 stars March 23, 2011


You should probably make sure that each level is in fact possible to solve with the pieces given in the order they are given instead of making it random. Level 6 is the first level where this is really a problem.

I got 5 L pieces out of 7... like really? We're only on level 6 and it's already become super difficult to complete correctly? I mean what do you even show in your "walkthrough" if it's random anyways?

This might be ok if I had as much flexibility in my platforming as I'm forced to use in my platform creation, but giving me a jump height of only 2 makes it so every block but one (the square) is non-platformable from a standing position for at least one side if not more. It's just frustrating when it should be engaging.

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