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A fun platformer with a Tetris twist, gotta love creative ways to keep classics alive!
I really enjoyed this game, i spent alot of time playing, it got incredibly hard all of a sudden though, and i have agree with everyone else on the problems with the randomization of pieces generated, although i do think if you had set of certain blocks you could use i think it would take away from the game a bit, only because then you'd be expected to use each piece a certain way instead of coming up with your own method. Overall i guess other than the learning curve of the game being a problem the only thing i would change(which you might already have in the game but i couldn't find it) is the ability to rotate your blocks in both directions, plus i found the physics of the blocks weren't the same as the actual tetris game, like how you can keep spinning a block so it doesn't stick
Its avery cool idea to put classic games into a new game like this
Takes Me Back
I couldn't help but feel a sense of familiarity while playing, even though I'd never seen anything quite like it. Good job making it feel all Tetris like. The only problem was that in the real game you know what blocks are coming next, in this one it's a matter of luck.
Try adding a "Next block" section or something and it would be perfect.
Not very well planned out. Let me drop blocks mid level, make them items I can pick up. If I cannot choose the order I drop them in, at least make them not RANDOM. Good concept, well programmed engine, poor execution.
it very stupid
Shoot swords, teleport and don't mess with the turtles
Join Marko Sharko on his first detective case!
Jump through a bustling cat city collecting fish for points.
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