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A Mother in Festerwood

rated 3.67 / 5 stars
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Adventure - Other

Credits & Info

Jan 30, 2011 | 9:48 PM EST

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Adulthood 5 Points Bring up a child to his adult years.
Teenagehood 5 Points Bring up a child to his teenage years.
Monster Slayer 10 Points A medal for children who kill monsters.
Motherhood 10 Points A medal for empty nesters.
Treasure Hunter 10 Points A medal for children who seek out gold.
Momma's Boy 25 Points A medal for children who hardly leave their mothers.
Warrior 25 Points A medal for children who can clearly handle themselves.
Magic Pink Man Secret Medal: Unlock this medal to view its details!

Author Comments

Although the world habits dangers of violence and gore,
a young child's task is mostly to play
and to explore.

The job of a mother involves knowing when to hold your child back from the dangers of the world, and making sure the child can handle himself when he becomes too old for you to keep him.

+ Use the mouse to control the mother.
+ You can keep your tiny child near your home protecting him from danger.
+ Letting your child explore alone allows him to gain experience and eventually be able to handle himself.



Rated 5 / 5 stars

It mostly depends on luck.

My "second" kid got the sword and beat the shit out of everything, lawl.


Rated 5 / 5 stars

i feel you

my mom worries that too, i guess all good mothers would worry about their children.


Rated 5 / 5 stars

I did it!

I was able to get to the end where he returns home with his treasure! I like the slow progression of the mother aging. The only rason I beat it is cause I kept the kid inside until he was 20 XD Then he became too fast to stop :(


Rated 5 / 5 stars


My kid grew up to be an idiot... I got him to 19 years old with 6 combat points and the first thing he goes and fights is the dragon. R.I.P my pixelated child

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Rated 5 / 5 stars

Absolutely wonderful...

Simple and effective simulation of a mother's desire and eventual failure to protect her children from the world.
Giving the player a cursor that doesn't have any use is an extra stroke of genius that gives the player hope beyond reasonable doubt that we have something to offer the youngster once he's left home.
I cannot love this game any more than I do now.

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