There are not enough isometric action RPGs on the internet, so I made one. Inspired by games like Diablo, and Roguelikes, I hoped to create a complex and entertaining game with a lot of replayability.
The engine features procedurally generated levels, items, and bosses. This way, the dungeon will be custom generated for you each time you play.
This is a much larger project than my past work, I hope you enjoy it!
(To those requesting a savegame feature, this is currently not implemented due to the large amount of data present in generated items. I intend to implement character saving in it's sequel.)
EDIT: In response to reviews - You can name your character whatever you like by clicking the characters name during creation! Also, many abilities scale with stats: for instance, charm's duration is improved as you get more Intellect.