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Virtual Ace Fighter

Score:
rated 3.12 / 5 stars
Views:
3,031 Views
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Genre:
Action - Shooter - Multidirectional
Tags:
fighter
airplane
ace
3d

Credits & Info

Uploaded
Jan 16, 2011 | 7:22 PM EST

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Author Comments

Virtual Ace Fighter: developed by Capivaras Studio in 2010

Do you remember those old aircraft arcade games? With Virtual Ace Fighter you will bring them to your memories.

You are in the middle of a war, the sky is full of enemies. Kill them all! Fight through 16 stages with 3 different game modes and defeat their bosses. Collect new weapons, drop bombs, and more...

You will have new experiences with the 2D/3D render effect included in this game.

Info:

Levels: 16.

Game modes: 3.

Enemies: 8 different types, including ships and jeeps. There are also 3 different bosses.

Music: 4 songs by Gabriel Frasca.

Sound Fx: yes.

Camera: 3D dynamic camera.

Weapons: 3 types plus an Abomb as an special weapon.

Reviews


star20010616star20010616

Rated 2.5 / 5 stars

3D dynamic camera. is good



AletsisAletsis

Rated 2.5 / 5 stars

well done

the game's fine, i don't like the "3d" camera at all, work more on the movement of the enemies, they move with you and some get stucked, the camera moves weird when you move around, and i can't see at this point the bullets.



kungfumonkey8kungfumonkey8

Rated 2 / 5 stars

ok,here's the thing..

i like raidenx games, those are great, but WTF is with the camera? i kind of understand you're trying to make it more visually appealing, but i must let you know that it is not enjoyable at all.
powerups are alright, game's a bit easy in my opinion, i say lose the camera panning, or at least keep to one for every section of a level, but the constant shifting holds no place in a top-down shooter.
hope this helps you in some way.



xtchsbrlxxtchsbrlx

Rated 3 / 5 stars

Good idea?

As cool as a dynamic 2d/3d camera sounds, the way you implement it in this game is just weird. It hinders my ability to play, because I can't tell when it's going to switch and I can't tell what mode it's going to switch into. In the close 3Dish mode I just plain can't say anything.. really. Which is problematic. Furthermore, in the big mode, seeing enemy shots was pretty difficult. Anyway, the execution itself looked good, but the design implementation needs some work.