Buggy
The controls were buggy, and I didn't like how three rocks killed you even if you got energy. It would be really nice if there was a better health system.. so to speak.
But on the same note, it is really addicting.
Deep Space Driving is the first interactive flash game I have made. You control a space buggy and must collect enough energy to leave the planet whilst avoiding being destroyed by asteroids. Instead of previous animations I have made, this game was created using Action Script in seperate files instead of the timeline. It was a great insight in to the more professional way to use flash and I am really happy with the piece. I also connected my game to Twitter so that players could share the game with friends and 'tweet' their fastest times.
Made by Ashley Firth, creator and operator of Firthy Inc. Freelance Interactive Practitioner.
Buggy
The controls were buggy, and I didn't like how three rocks killed you even if you got energy. It would be really nice if there was a better health system.. so to speak.
But on the same note, it is really addicting.
hey man, yeah ok that makes sense. Some work could definitely be done on the energy system to give it more purpose. I'm glad you think it's addicting though. Appreciate the thoughts!
Meh.
Sorry, it's kinda boring.
Fancy elaborating on that? so that I can improve it?