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travel to the center of the submachine installation and find never before locations and objects.
As always an impressive braintwister.
Mister Sputnik seems to produce these wonderful games with steady regularity - i never tire of these.
Nicely done; although something I thought sorta interesting...besides the secrets, you are still in possession of the 'glowing block'. Just curious what that's suppose to be abouts, since you don't use it in the game...For next time, I suppose though.
I can't even speak...
If I describe how awesome this is, all the awesomeness will burst out and cause the world to drown in it. I expected this to be the climatic finish. Instead you lined up all of our fragile-china theories against the wall and took to them with a sledgehammer. You, sir, are God of the portal.
So it's 2011....
Where's 8 already!!! Lol j/k. Been a follower of your games for quiet some time and have only been satisfied thus far. I shall await patiently until 8 comes out.
Some may not agree
It is good to see you back in action so soon. While I admire the change from A.-isolation to B.-plot twists, there is something else I cannot ignore. The environment was rich and beautiful and the ambience was atmospheric as ever. The presentation is excellent, but presentation is only the front page.
What I found to be lackluster were the puzzles. The rune hunting was simply a lot of memorizing (or writing down) and trekking back and forth. Compare this with the simple yet ingenuous puzzle solving you had to do in Submachine 2 just to get the lever out of that glass case.
I know you still have it in you, Skutnik. I saw the Looping Sphere in the Subnet interactive. If you need any help or ideas with puzzles at all, say the word. I will even sketch some out, although I am not nearly as good as you are with digital drawing.
The darkly comedic strategy RPG continues.
Idle your way through the history of a Hero!
Help Andrew raise $5000 ASAP or else his inn will be demolished.
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