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Dec 2, 2010 | 10:51 AM EST
  • Daily 2nd Place December 3, 2010

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Author Comments

Arrow keys to control.
Space Bar to interact.

One Chance is a game about choices and dealing with them.

Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.

In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?



Rated 5 / 5 stars

Spent more time writing the review than playing...

...and that's a wonderful thing. Great work. It's an interesting twist to have a game with multiple plot threads and no (legit) way to go back to the start. Honestly, I played the game once and feel as if I fully experienced it. Now, instead of just going back and figuring out how the puzzle fits together, I get to consider how things might have been. Could I have saved my wife? Should I have boinked my lab assistant? Was it all worth it, in the end? Far more interesting and provocative for this extreme limitation. I'm just sorry more people didn't really get it. Full marks from this corner.

People find this review helpful!


Rated 5 / 5 stars

am sad now D:

this game so dispressing...i still love this game! it give a sense of reality and a point of view from a doctor...i still want to punch the screen though XD (i feel all emo and sad)


Rated 5 / 5 stars


I cant figure out how to move plzzz help!?!?!?!?!


Rated 5 / 5 stars


So, how do I pry this game out of your cold dead hands?


Rated 4 / 5 stars


This game is overall really good. It's been a while since I've played an emotional story created by a non professional game designer.

The story is great, but still a little underdeveloped. Just spending time with the family by making one choice doesn't give too much of a strong bond. Maybe making the game a little longer by making multiple choices a day would not only make it more flexible, but also gives the game a better sense of realism. I don't really have an issue with character speed. There was a small action sequence, which was a nice way to spice up the game.

Have you considered a game with multiple characters? This game is great, and it's possible to do better. I'm not saying you should do this, but I'm just suggesting it. Since this game incorporates a permanent death approach, maybe making multiple players would allow for more (and better?) endings, while satisfying those who want a replay button.