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Arrow keys to control.
Space Bar to interact.
One Chance is a game about choices and dealing with them.
Scientist John Pilgrim and his team have accidently created a pathogen that is killing all living cells on Earth.
In the last 6 remaining in-game days on Earth, the player must make choices about how to spend his last moments. Will he spend time with his family, work on a cure or go nuts?
this was sad but fun and at the end your choices in the past change the end if i hadnt worked all the time i could see a different ending....there no refresh button well now i know y the meant by you have 1 chance.
SON OF A-
i thought the refresh button would work xD
it was good while it lasted :P
Really... life is that way, but longer
At the end, everyone dies... but if you must work every day to make it last longer... its worth it, celebrate when you have to celebrate, work for a miracle because you need one... But at the end, you might yous want to live...
Cheat to everlasting tries> Right click in the game>First option> Second or third (the folder one)> 0 Kb
When it ask to increase, just tell him no. That way, it wont save your ending and you will have other, and other, and other try. Just, walking is furkingly boring and you have to live that again.
Yes, it is possible to save your wife, but you need to take the right actions (Life is for living it, not for working it)
I really find this to be an interesting idea, and I love how the choices you make will impact the ending... I just despise the fact that you don't give control schemes on here or anything to help us out. You throw us into a world where the punishment for not getting the control scheme on the fly will really mess us up later. It would be awesome to give us at least an in game day to test the waters and find what we can or cannot interact with.
Then again, I say this more because I screwed up on the first day by accidentally clicking on the evil red dress woman and kinda screwed myself over in the end. No matter how many times I went into the lab, it didn't save me in the end. So... yeah... That really depressed me. I can see your reasons for not adding a replay feature. Just give some kind of list of what you can do instead of throwing us in and giving us a trial by fire take on the game.
This game hit me hard. I felt my heart wrench as I when I came home to a horrible sight. I spent hours trying to find a way to replay this game. I eventually borrowed a friends computer (he would never go to Newgrounds, so I knew I wouldn't be denying him of this amazing piece of work) to play this game again...but after the second day had passed, I closed the window. I realized this game is infinitely better BECAUSE you cannot play it again. The story carries a personal weight that would be lifted if you could change the meaning of it. So even if the author put in a replay button, I would not press it. Bravo, ACS. Bravo.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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