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Madness: Premeditation

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slime time

Added to levels for Madness: Premeditation Dec 15, 2013.

rampage

Added to levels for Madness: Premeditation Dec 14, 2013.

head shot

Added to levels for Madness: Premeditation Dec 14, 2013.

Lol, grenaded.

Added to levels for Madness: Premeditation Dec 10, 2013.

14 grenades = OMFG

Added to levels for Madness: Premeditation Dec 10, 2013.

Hank just got serious.

Added to levels for Madness: Premeditation Dec 10, 2013.

yaay

Added to levels for Madness: Premeditation Dec 9, 2013.

booya

Added to levels for Madness: Premeditation Dec 9, 2013.

oh ya

Added to levels for Madness: Premeditation Dec 9, 2013.

Owned, BADLY!!!!

Added to levels for Madness: Premeditation Dec 9, 2013.

wtf

Added to levels for Madness: Premeditation Dec 5, 2013.

Poof! I disappread!

Added to levels for Madness: Premeditation Dec 4, 2013.

Author Comments

Thanks Newgrounds for choosing this game as the Madness Day 2010 Winner!

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Update: Sept 27th 2010 - Click or press direction to skip intro & countdown - Fixed boss grenade bug & grenade replenishment bug

Update: Sept 26th 2010 - Increased Tricky's health, this will ruin previous Tricky level replays :(

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Plan Hank's moves through a strange area of Nevada. Make sure to think 4th dimensionally!

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Controls:

Astral Projection Mode: Arrows

Shot Planning/Menus: Mouse


HINTS:

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The sensors on level 3 remove the lasers blocking the doorway

2 handed weapons (shotgun and AK) only fire forward

Remove assigned shots by clicking on an already-placed node

Broken glass shards can interfere with your shots, so wait a while after shooting out glass to take aim again


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Author Commentary:


BoMToons: This was intended for Madness Day 2010, but was slightly delayed. I had this gameplay idea while watching some Madness cartoons. It's gone through a lot of revisions based on lots of player feedback (thanks Coaly and Jacksmack!). I hope you give it a chance! There are tons of other gameplay features we wish we had time to add like smarter AI, more stealth rewards, smarter reloading constraints, more balanced guns, the ability to watch all your replays in a row, etc...maybe for a sequel? As always, it's a pleasure to work with Luis, his take on my ugly level mock-ups brought a richness and fun to the story that I never would have included. P.S. This was coded "Somewhere in Nevada" where I live!


Luis: This is a strategy/puzzle game, kinda like chess. Enjoy!

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Such a great challenge

Great game using your intellect to predict movement and the challenge of precise shooting. Great game I should say so you get a "I'm nice" 10 for the game. It was easily beaten in a 30 minute time period or a little more so you have an 8. When I first played I got addicted but by not much so here's an "I'm nice" 9. The challenges were fun to solve and go back on so I give you a 9. Quality lagged my game only rarely so here's a 10. Fun was a 10 because 10 was a fun.

---Game play- 10
--------Quality- 10
------------Fun- 10
-----Challenge- 9
------Addiction- 9
-Game Length-8
--------Overall- 10

"Clearly this game was thoroughly enjoyable so... good game."~Shawn G.

woohoo

best madness game ever got all medal ;)

fix it

fix it plzzzzzzzzzzzzzzzzzzzz!!!!!!!!!!!!!

amazing game play!

I very unique game! I loved it! I have to ask... how on earth did you come up with the idea? not maddnes of course. I mean the game play style very promising.
all though I hope you realise that you have now set a very high bar for your other games. best of luck!

bug

i start the game and inmediatly skip to the end please repair it

Credits & Info

Views
907,998
Faves:
2,008
Votes
1,898
Score
4.20 / 5.00

Uploaded
Sep 25, 2010
9:04 PM EDT