Play Game
Play Game
Score:
rated 4.43 / 5 stars
Views:
857,233 Views
Share Links:
Genre:
Action - Shooter - Run 'n Gun
Tags:
madness
madnessday
madnessday2010

Click on an icon to vote on this!

Credits & Info

Uploaded
Sep 22, 2010 | 12:08 AM EDT
File Info
Game
17.5 mb

Related Stuff

If you liked this, check these out!


Plenty more like this here!


Medals

Log in to save your medals! Don't have an account? Create one for free!

Locked Medal
Survivor 50 Points Survive 40 rounds.
Locked Medal
Lone Wolf 100 Points Do it without turrets.

Author Comments

Upgrade Hank, build turrets and blast the baddies through progressively intense, CPU-crushing waves.

Made for Madness Day 2010 and based on the Madness characters by Krinkels.

Reviews


coolcrapcoolcrap

Rated 5 / 5 stars October 4, 2010

very glitchy

i was on lev 27 while i was on the last person i noticed e culdnt take any damage so i eventualy killed myself.
and theres another glitch were when you kill a person they still hold on to the wepon with there hands floating in the air.
and as we all know the lagg glitch,i dont even need to say anything for that matter

but for the most part its realy good just needs some anti glitch tweking.



ShadeofGreyShadeofGrey

Rated 4.5 / 5 stars October 4, 2010

Good Point.

The guy below me pointed out some important stuff, so why did you rank him useless?
I'd guess you guys don't know what he's talking about because you died in wave 15.

I got the no turrets on my first try, didn't use them 'till wave 41, and they didn't help, but the IDEA was an intuitive one, so got to be best this year, besides Xionic Madness 3


People find this review helpful!

BroiterBroiter

Rated 2.5 / 5 stars October 4, 2010

Sup.

Alright, so obviously a lot of people are having lag issues, that is a given.

What I would suggest is more structured rounds with greater ranges of flavor. You recycled the art from the one last year, so why not the giant Jason-Vorhey's character or the flaming skull as minibosses?

And then I'd vote for stronger enemies over more of them. Enemies that behave differently and require the player to behave differently as a result. This just boiled down to picking up whatever gun was closest and holding the fire button until the clip ran out, and then rinse and repeat. The enemies just grow larger in number, and while this does eventually make damage inevitable, it doesn't really matter much because healing is so cheap.

I got bored somewhere in the level 30-range. The game play remains solid from last year, but aside from the level churning idea, nothing was added this year, and I'm sure you know that. So...hope you have more time for next year's creation. Tally-ho.


People find this review helpful!

mutan36mutan36

Rated 5 / 5 stars October 4, 2010

MADNESS IS AWESOME

This was by far the best madness day game i have ever seen. 10/10 5/5


People find this review helpful!

VorpikeVorpike

Rated 3 / 5 stars October 4, 2010

Use low quality

I think you should program it to be more "fluid". Also, I don't like how the the camera's so close up because I couldn't see enemies until it's too late. It's laggy, so put it to low quality. And I don't like how the battle field's so small and stuff and why are the rounds so short? I think the guys should move faster and jump higher, and you shouldn't upgrade for stupid things like speed and more than 2 jumps...this is not what I expect from you tom