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Aug 31, 2010 | 2:31 AM EDT
  • Daily Feature September 1, 2010

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Author Comments

Arcuz is an Action Role Play Game (Like Zelda or Diablo). You fight with the monsters, train your hero, learn skills, search better weapons and equipments, compose new items using your creativity...and more! Don't be addicted! You got 18 different maps to discover, 25 quests to accomplish, 21 battle skills to learn, more than 10 types of monsters to kill, more than 100 weapons and gears to choose, and unlimited possibility of composition...Those are not all. We translated this game into 7 languages so half of the whole world can enjoy it! Hope Arcuz could bring you a lot of fun!

WASD: Move
J: Attack/Talk with NPC/Accept
K: Jump/Cancel
I&L: Activate Battle Skill. You can put 4 battle skills on the skill slots on the bottom of the game screen and press I/L to use the skills. You level up and add ability point to one of your skills. Then you click one of the skills on the SKILL panel and put it on the skill slot. You can only put active skills to the skill slots (not passive skills).
1/2/3: Use potions and town portal. Click the potions and scrolls in your inventory and put them on the potion slots on the bottom of the game screen. Then you can use the potions and scrolls by pressing key 1/2/3.
C/V/B/N/M/,/ESC: hotkeys for Char, Skill, Quest, Inventory, Map and Menu.

We are using MochiGames API because we want our players be able to save and load the game on any computer. As flash can only perform local saving. This is a technical issue.

MochiCoins is an optional choice for those who lack time to play this game and want to level up quicker. Without paying a cent you can enjoy the game a lot. We developers have to earn our livings by making games.

Thanks to all of you, Nice NG players!



Rated 4 / 5 stars

Ooohh, shiny.

A little bit of character customization (or even class selection) would have elevated this to a 9, and if you kept the damned Mochi people out of things I'd happily toss it a 10. As it stands, the game is more than competent. Shed the Mochi shackles and give the central character some personality (or allow us to!) and you'll be golden. Great effort.

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Rated 0 / 5 stars

would have been a 10/10...

i did not like the saving system, aside from that i really liked the game..... so i give zero... im sure a few others would agree with me that the saving system so if you allow in game save or some auto save this would be 10/10+++++


Rated 4 / 5 stars

I would have given it a better score

I would have given it a better score but it doesn't tell you how to make those blessing stones other wise 8/10.


Rated 4.5 / 5 stars

nice game, seems like it'd be alot of fun...

...if i didnt need an account on another site just to save.

since im not allowed to keep my progress unless i join some other site, i didnt really play too much, i didnt go any further than the plains or get any higher than level 4.

it does look like a very good game, though... i'd probably play it alot if i was able to save, but again, i dont like having to join other sites to be able to save on a game im playing here on newgrounds.

i took away a point for that save thing, but i didnt wanna take away too much since it does seem like a lot of work went into it, you could've just been a little more considerate instead of forcing people to join other sites and all that.

good job with the game, maybe i'll come back and play it again if you decide to make a change to the saving feature.

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Rated 3.5 / 5 stars

solo MMORPG...

Graphics 5/5
Gameplay 4/5
Music and SFX 5/5

Yet, 7/10 overall rating. Why? Because the game felt more like playing one of the many all-too-similar MMOs out there except combining all their elements so effectively into so small a package is worth kudos. However, the drop rates and other such factors seem to have been directly ripped off one, hence the many complaints that are coming from people. The no rest or shelter wouldn't hurt that much as it makes the game more competitive, but potions are seriously overpriced given how money is not the most readily available feature of the game, perhaps 15 coins per potion?
Since the drop rates and item prices seem to be exactly the same as in MMOs, it has caused some unexpected problems in the otherwise extremely smooth gameplay - people can spend this much time grinding in MMOs because they have company, not many are capable of appreciating such solitude. The potions require a proper description, so do the various character stats. I do applaud your efforts in minimizing the grammatical mistakes that are rampant in flash RPG games - I couldn't find a single one in this! A first for me! (well, atleast till the point where I've played the game) Ah, also the weapon system seems to be a bit lacking, there are three categories of weapons but no differences or strength/weakness descriptions are provided, I just picked the axe due it's high damage since no other factor was mentioned.
Some people mentioned trouble in moving from one area to another, to quote someone's review, "enter a new area and you are a cunt". I would not deny that the distribution of strength is not very smooth over the levels, but hey, people, the real reason it seems so tough is because the slimes are wimps! A player goes from dealing 100-200 damage per hit right from the very low levels on slimes to dealing less than 50 damage on wolves! If we neglect the slimes, the other monsters have a relatively smooth transition.
umm...I think that's about all for now....gonna play the game a while more and will message you if I find something new, if you want that is. But yes your effort was brilliant, the game mechanics were really intense! Keep it coming!
p.s. maybe more "secret moves" like the jump slash can help add to the excellent fighting experience ;)

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