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One Step Back

rated 3.95 / 5 stars
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Action - Platformer - Puzzle

Credits & Info

Aug 2, 2010 | 11:59 PM EDT

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Author Comments

Explore the mind of a man stuck with his memories- only by forgetting the past can he advance.

Hope you enjoy :)



Rated 3.5 / 5 stars


good idea but not so fun


Rated 3.5 / 5 stars


Don't get me wrong, I enjoyed the game play, but it feels unoriginal.
It feels like Quick Sand, but in another way.
The sounds was good as well as the animation.
Although the game as simple, and that is how everyone likes it.
Simple controls, but challenging!

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Rated 3.5 / 5 stars


This game is a fun idea, and would fitt well as a cellphone game, But it's quite reptative, and in the ways of style it's rather dull, but the gameplay is entertaining and is moderatly diffecult, which gives you a challenge for about a hour tops. Overall a nice game, with soothing theme of music.


Rated 2.5 / 5 stars

I Got It!

I got the message: Don't touch yourself

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Rated 2.5 / 5 stars

Poorly done.

Now, I shouldn't be a critic to a game which shares the same flaws as my own, but these do stand out, and as a reviewer, I think it my duty to point them out.

This game is very, very sloppy in execution. The problem is, while the idea is original, it just isn't good. And while at tops, if it didn't have an extensive list of bugs, it would still probably only get an 8 from me because it has no sense of achievment in it what so ever.

Little things:

-If you are in a huddled corner and you wall jump, your character's rotation will not shift to 180 while doing so, making it look really weird.
-No music muting, and it is needed since the music is extremely annoying.
-No way to select different music which should be mandatory in a game like this and easily implanted.
-Generic attempt to make a thought provoking game, in which the dialog sounds to familiar to people who have played puzzle games/art games that it becomes tedious and annoying. At this point, action and saving the princess becomes less cliche even.
-Hittest glitches, while hard to spot to the untrained eye, slowing it down with a flash manipulator shows proof that you can die without even touching your shadow. I would suggest making a bounding box only at the middle area of the character to detect hittests, making it more generous.
-Level design failure. Levels are much too cramped and often uncreative as well.

Bigger flaws:

-Inability to see progress. This is a must. If I don't know how much left and how much I have done, I have no reason to play this game.
-Jumping while going down slopes. Again, even my game has this issue. See if you can fix it, sometimes it just won't respond.
-Animation issues, the character runs on air when you fall, and sometimes runs on air when you jump, and oftenly runs on air when you wall jump as well.
-Wall jumping in tight spaces. I have glitched from this and fallen off of the map and the versions of me following start freaking out when I do.

Other than that, this game has a nice sense of color and art direction, somewhat smooth animation and a nice touch of simplicity. But it isn't anywhere near perfect, and unfortunately, the idea will never be good simply because it isn't fun being chased around by yourself.

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