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Press F and J consecutively to put effort into your work.
Work hard while your supervisor is near, but overworking will cause you to pass out!
Yeah. Just tap alternate keys and see how far you can go without passing out? Two big problems. First you can't get past the supervisor unless you're on red. Second there is NO level of work which won't drain your health, or regain it. I got 3.65 yen by working at a conservative pace except when the guy comes.
Look, this game may be informitive but that's no excuse to break the laws of conventional gaming. First and foremost is that people should feel rewarded playing it.
A green effort bar doesn't drain your health, it regenerates it. I think video games are beginning to gain the respect level of other mediums (music, movies, books), in which what is conventional can be bended to convey a message.
This Game Sucks
I think I am doing what the game wants then I get carted off then the other time I over work myself and pass out from over working. It feels kind of like I damned if I do and I damn if I don't. I do not understand you are suppose to f and j together right? So why does it work sometimes and others no.I do have to give it to this game for creativity. Neat idea. The music does get old quickly and becomes bothersome. Other than that it is not bad game just not great.I give it 4 out of 10.
Easy gmaeplay, but gets really hard on the fingers. If you are in the green when the foreman walks by he gets you immediately, if you are in the yellow you have about 2 seconds to get into the red.
Not really much to it. Press F and J and keep it in the green but just before the bar will turn yellow and as soon as you see the guy jam them until it's in red. He walks away and you let it get back down to green/yellow and repeat. Got to 0.577 then just bored.
Interesting idea, but needs work.
At first when they grabbed me for the first time for not working hard enough, I thought he summoned his guards to blow my head off with a gun.
At first glance it seems interesting, but far too quickly gets dull and repetitive, theres no point, and I believe I got taken away at some point even when I was working really hard.
The game would be much much better if you had to survive until sleep or eating time, and there are various jobs you do at different days, like, making shoes, making sandals, weaving baskets, instead of just sewing blankets. And you give yourself a breather at lunch, but at night is when you really are victorious, you make money, take the money home to your family, upgrade the house, make a parent happier by affording upgrades for them every once in awhile, like making your father happy and his blisters dissapear by buying him real sandals to replace broken wooden sandals or whatever. And you can also upgrade yourself, and be selfish, like earn enough money to upgrade your room, get a game system, or new clothes. You can also upgrade stats, to make the workload easier, like, improve heart rate, or stamina, or mental fortitude, just some ideas if you really want to make a decent game. Or maybe even work your way up to a guard overseeing the work eventually, or quite possibly the sweat shop owner? Oh and for the guy below me, Strange, if you can't handle this little game, what makes you think you could be a sweatshop worker? You would be slacking all the time too, and wishing you could slack because the work is brutal, its no wonder those kids want to slack, I don't even see why work there since the pay is so little, you'd slack too.
Anyway those are just some ideas, good luck with making games in the future.
2/5 Vote Panel
xVegetAx, NG Portal Lieutenant.
A story about a dog!
this art teacher is WHACK!!!!
Meeting new people on the first day can be a real gamble.
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