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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
I played is 5 times, choosing a different path each time, and I still feel as though i could find more outcomes. A truely deep and adaptive game, well done sir.
i feel loved
I hope that mine is a football. If it isnt, then i am not loved. lol
I really loved the game. Honestly, I accidently clicked boy, and how it kept calling me good girl it reminded me of my friend Nick. :c
And gosh I'd do anything for him as long as it isn't inaproparitate. xD So I pretty much did everything it told me and Said I was excited to see it
Haha I got this smile on my face when it said "I've loved you always" =P
It was a great game. Amazing.
What such a impressing game you made.
You just made my day and teached us all a lesson.About love,and life.
You think the way I do; I got the game's message right away and I was glad to see that someone in this world still saw truth! Great, and I've no reason to rate lower than a perfect 10/10
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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