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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
The first time was hard, because I kept ignoring all the things like don't touch the statue and jump into the spikes. But then I restarted and finished it. It was a cool game, but I need to play through it again to see if there's anything else to it.
i LOVED this game
i loved the history that little voice that makes you do anything for love, for love to this game i kept playing it to see what was going to happen, just amazing, how a simple game can be this awesome.
Kind of Random. Kinda Strange. But very interesting and fun.
I do not understand.
This game is quite deep.
this is an amazing game. its incredibly compelling and i was drawn in instantly. Hope to see more of your work on here. GL.
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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