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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
this is an amazing game. its incredibly compelling and i was drawn in instantly. Hope to see more of your work on here. GL.
Deep, thoughtful and very moving. It takes something special for a game to touch me on an emotional level but you managed it. Well done.
I'm totally sure that if you made this into a full fledged game (I dont mean flash game on here, I mean like full blown game), it would be very well received. Ever played Braid? Something like that.
Anyway, great game. I liked different experiences for different choices made, especially. Very well done.
This was amazing...
I love a compelling yet simple storyline. Kind of like The Company Of Myself. It was interesting to see how things played out. Well done.
It was interesting how as you disobeyed the game became almost blinding. Blinded by your own ignorance, the game becomes harder and harder to play. Simply excellent work, i hope i see more of it.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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