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I wanted to build something confrontational, that would engage players to give thought to what they are doing both in and out of game.
The result is 'Loved' - a short story in the form of a flash platformer.
1. It should be much easier to perform precise drops now
2. Resurrecting inside walls should no longer be possible
3. Slope-related glitching should no longer occur
4. Added a small secret
Terrible controls, together with the fact that the checkpoints throw you around, makes me give you a 1.
Only because the concept is good.
She said climb these stairs, jump in those holes, hit those trees. She said go through the bushes and walk all your way here. She said do not fall and keep it inside you. Then one day failed and wanted to be honest, and that honesty killed me.
Well, thanks. I created this account ( since I forgot all informations on the previous one ) only to thank you on this wonderful creation. But do know that you don't always get what you want after you do whatever people tell you to, and before doing anything at all, do at least least think about all those small things. Because small things matter more than the bigger ones. We are all humans, but it's hard to be a man.
Now I can die.
Enjoyed throughly. Though I don't understand what the coin is supposed to represent.
This is unique strategic action-runner about Vikings!
The official sequel to Money Movers
A mini visual novel about a mysterious girl. Features 4 endings.
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