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May 10, 2010 | 12:19 PM EDT
  • Daily 4th Place May 11, 2010

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Author Comments

Hey Everybody
Use arrowkeys/asdf to move and space to jump.

[Edit... 819]
3 Years down the line we now have weekly updates with new content!

[Edit... 3]
Just got featured, thanks thanks thanks!

[Edit: Wow green! Thanks, you make it worth making updates!]
[Edit2: Blue... you bring a tear to my eye!]

So, it's finally time for an update to my realtime multiplayer level editor. Even though I gathered a lot of feedback from the original I have yet to have time to implement it all into this new version.

So what is actually new?

* Better physics
There is currently a trend to build small platform games. The old physics was to slippery and it felt like you where skidding around on ice, thus I rewrote the physics.

* Locked rooms
In locked rooms, only the people with the correct edit key is able to edit the world. So if you are a creator and hate other people messing your stuff up, this is the feature for you.

* Updated lobby
To allow for the influx of new users and new features I rewrote the lobby to something that can handle more than 500 concurrent users.

* Sever update
It's stable, rooms run as long as there is someone in them, and we have not seen a server crash in weeks.

* A lot of small updates, I forgot most of them but here is a few.
- Your smiley is now always on top
- Fixed bug in arrows that made gravity work differently depending on smiley orientation
- Made it easier to find the secret black brick

In the pipeline is still persistent rooms (So you can save), but I am still waiting for the final release of the Player.IO thus stay tuned!

As NG has been a primary source of great ideas, I hope that you'll review the game so I can make the next version even better!



Rated 4 / 5 stars May 13, 2010

awesome... but...

I keep going to start creating my own world and then cannot figure out how to save what I've done. Am i missing something?

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Rated 4 / 5 stars May 12, 2010


this is extraordinarilly fun for a random game. these games are what i like but just wondering, is there a saving function put in this at all? i create a level but see no way of saving it and yet i see other levels im able to play and edit.

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Rated 4 / 5 stars May 11, 2010


is the map i started making. unfortunately, i'm not sure how to save (if you can).

-the tiles need a drag feature so you don't have to click for every single one.
-a down arrow would be cool.
-easy save. (apologies if there is a way)
-a chat feature would be greatly appreciated.

-possibly enemies? or spikes/lava? (could improve game)

over all pretty fun. some people's levels get super frustrating! editing could be made faster/more efficient. really solid, just needs minor improvements.

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Rated 3.5 / 5 stars May 20, 2010

Great Great Great Idea, with a few kinks

Brilliant idea for a game, fairly well developed, but the physics system is still fairly anoyying. The people playing this game are very creative and plenty of multi stage maps have been made, but since the gravity still feels slightly icy and slippery, every jump needs and adjustment back so as to not go to far forward (If jumping on a small platform of 2/3 blocks). Chat is needed, but enough people have said that.

Those 2 things are really getting in the way of the creativity of the players making maps, but still great game.

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Rated 3.5 / 5 stars May 10, 2010

Great Game!

I thoroughly enjoyed playing this game, however I think two things would benefit this game:

1.) The ability to create blocks en masse.
The advantage of this is being able to hold down the mouse button and drag the cursor across the screen to create blocks wherever your cursor goes. I'm sure you know what I mean. You wouldn't need to click for every single block to appear in a long wall of blocks.

2.) The ability to chat with others.
I loved playing with other people and I think the online aspect was brilliant (as it is the core of the game), however no online game is complete without a chat feature. If I were to create any online game, I would immediately incorporate that. I sadly resorted to using blocks to spell out things, but that was very impractical and any communication was severely limited.

Other than those two critical features, this game was a pleasure to play. I give you a 7/10.

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