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May 10, 2010 | 12:19 PM EDT
  • Daily 4th Place May 11, 2010

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Author Comments

Hey Everybody
Use arrowkeys/asdf to move and space to jump.

[Edit... 819]
3 Years down the line we now have weekly updates with new content!

[Edit... 3]
Just got featured, thanks thanks thanks!

[Edit: Wow green! Thanks, you make it worth making updates!]
[Edit2: Blue... you bring a tear to my eye!]

So, it's finally time for an update to my realtime multiplayer level editor. Even though I gathered a lot of feedback from the original I have yet to have time to implement it all into this new version.

So what is actually new?

* Better physics
There is currently a trend to build small platform games. The old physics was to slippery and it felt like you where skidding around on ice, thus I rewrote the physics.

* Locked rooms
In locked rooms, only the people with the correct edit key is able to edit the world. So if you are a creator and hate other people messing your stuff up, this is the feature for you.

* Updated lobby
To allow for the influx of new users and new features I rewrote the lobby to something that can handle more than 500 concurrent users.

* Sever update
It's stable, rooms run as long as there is someone in them, and we have not seen a server crash in weeks.

* A lot of small updates, I forgot most of them but here is a few.
- Your smiley is now always on top
- Fixed bug in arrows that made gravity work differently depending on smiley orientation
- Made it easier to find the secret black brick

In the pipeline is still persistent rooms (So you can save), but I am still waiting for the final release of the Player.IO thus stay tuned!

As NG has been a primary source of great ideas, I hope that you'll review the game so I can make the next version even better!



Rated 5 / 5 stars May 11, 2010

Can't... stop...

Horribly addicting for something so simple. Only problem I have is constantly being booted to the lobby right before I finally near the end of a level. >.<


Rated 5 / 5 stars May 11, 2010


how does it work like how do you put blocks down

Benjaminsen responds:

You need to be in a room where you have access. Try an open room, then you have a edit bar in the bottom of your screen. (use your mouse)


Rated 3.5 / 5 stars May 11, 2010

Cool idea

I enjoy abstract games like this. It's a very good concept and well executed.

I basically have three beefs with this game:
1) No sound.

2) I wish that there was a way to complete the stage (either an exit or something to collect -3 gems for instance). I know that objective completion isn't the point of the submission, but it's still nice to be able to finish a stage.

3) There is still a problem with people screwing around with perfectly good levels. Thrice in one minute I've had someone (presumably) purposely box me into a spot so that I have to leave the stage. I understand that you can't stop people from being dicks, but it would be nice if there were ways for players to get around this (maybe a button to force a teleport?).


Rated 5 / 5 stars May 11, 2010

;3 best iv'e ever tried


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Rated 4.5 / 5 stars May 11, 2010

Needs sound, but great

I enjoyed playing this game simply because it was a great example of creativity. People are coming on to a flash game that is similar to an open forum where everyone can give what they think is the best things to add. I did not like how there was no sound, but that was my only problem. It is the sort of thing that you can do on all day as there are so many environments to explore. I love those little smiley faces who just roll and float everywhere for no reason. It is an interesting game as there is really not even a way to win.

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Benjaminsen responds:

Mmm good point about sound, just hard to find something that does not annoy most of the users