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May 10, 2010 | 12:19 PM EDT
  • Daily 4th Place May 11, 2010

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Author Comments

Hey Everybody
Use arrowkeys/asdf to move and space to jump.

[Edit... 819]
3 Years down the line we now have weekly updates with new content!

[Edit... 3]
Just got featured, thanks thanks thanks!

[Edit: Wow green! Thanks, you make it worth making updates!]
[Edit2: Blue... you bring a tear to my eye!]

So, it's finally time for an update to my realtime multiplayer level editor. Even though I gathered a lot of feedback from the original I have yet to have time to implement it all into this new version.

So what is actually new?

* Better physics
There is currently a trend to build small platform games. The old physics was to slippery and it felt like you where skidding around on ice, thus I rewrote the physics.

* Locked rooms
In locked rooms, only the people with the correct edit key is able to edit the world. So if you are a creator and hate other people messing your stuff up, this is the feature for you.

* Updated lobby
To allow for the influx of new users and new features I rewrote the lobby to something that can handle more than 500 concurrent users.

* Sever update
It's stable, rooms run as long as there is someone in them, and we have not seen a server crash in weeks.

* A lot of small updates, I forgot most of them but here is a few.
- Your smiley is now always on top
- Fixed bug in arrows that made gravity work differently depending on smiley orientation
- Made it easier to find the secret black brick

In the pipeline is still persistent rooms (So you can save), but I am still waiting for the final release of the Player.IO thus stay tuned!

As NG has been a primary source of great ideas, I hope that you'll review the game so I can make the next version even better!



Rated 4.5 / 5 stars


Good idea for a game, however it needs some improvements. For one there needs to be a save option so that if you happen to stumble apon or make a pretty cool level you can save it's code. Second, instead of having just a limited amount of colors for each texture, instead make each texture so when you click it will come up with a small menu with much more colors for that texture. Third, make it so you can just hold the mouse key instead of clicking so much. Finally, make it so we can do a vote to get rid of any annoying smilies. Gonna need names for that too though. This isn't even version 1 yet so I can't expect a whole lot so I'll give you 5/5 and 9/10


Rated 3 / 5 stars


Its a good start but there is so much you would need to do to make this enjoyable.
1. Sound... any at all...
2. Save feature
3. Chat
4. Controls
5. new tools... So you dont have to go block by block, e.g.
-New colors
-More interactive materials like mabye bouncy, slippery, doors, buttons, moveable blocks....

just some ideas. Really good game, just needs more...

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Rated 5 / 5 stars


but i think that you should add some communication so people can talk

music too

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Rated 4 / 5 stars


this is extraordinarilly fun for a random game. these games are what i like but just wondering, is there a saving function put in this at all? i create a level but see no way of saving it and yet i see other levels im able to play and edit.

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Rated 5 / 5 stars


A nice giggle of a web toy.
Much fun.
Love timewasting.

5 vote, 10 star, favorite.

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